Sentences with phrase «precise jumps in»

Using a Joy - Con sideways was probably my least favorite experience given how tiny the thing is, as trying to perform precise jumps in Sonic Mania proved to be a nightmare.

Not exact matches

Instead of jumping right to where you saved, you'll jump in a few minutes beforehand, and you'll be able to scrub back and forth within that window and pick out the precise place that you want to rejoin the game.»
Quadriceps dominance, in particular, extends to a variety of athletic endeavors, such as the constant vertical jumping in volleyball or the precise cutting in soccer and other field sports.
The gameplay, as expected, looks a lot like a spiritual successor to Super Meat Boy with super tight jumps, clinging to walls, and precise platforming being crucial to advancing in a level.
Formally it's a precise complement to the earlier jump cuts, as slow and meditative as those were rapid and breathless, each locating a protagonist in a wider world that's metaphysical as well as physical, standing on the brink of inconsolable grief.
The original Tropical Freeze is also considered as a difficult platformer that often required precise jumps and skills in order to finish levels where you had limited chances.
As with Sonic's 2.5 D outings at large, however, the physics seem off, with jump height and your precise mobility in the air a little hard to gauge, and in any case, there's nothing on offer here that Generations didn't do better.
Short taps give you little, precise hops, but «holding» tap for longer gives you a nice, long leap — sort of like the Z - jump in Super Mario 64.
In Super Mario Sunshine, Mario's jumps, wall jumps, spin jumps, they all felt precise and perfect, and so despite the lacklustre stage design and Mazza's talkative water gun, I couldn't help but believe it to be one of the very best platformers, and it was my favourite for the longest time.
In a game that often requires precise jumps, it was nice knowing that I could reliably land where I wanted.
Jumping in particular feels clumsy, as making your way across simple platforms requires the most precise actions even when in a speedrun.
If you fall off a cliff (and you will, considering how far from precise the jump button is), you can use the gimmick to go back in time.
The controls are precise and fluid, whilst platforming, rolling and jumping in the game is easily performed thanks to the simple and accessible control scheme.
The controls do feel a bit tight, neither Mordecai nor Rigby can sprint on their own the player has to press and hold the Y button to sprint.Though in a game like this that does make control of the characters on screen cumbersome in spots, especially with the tight and precise jumps that are needed to be made through a single level.
Though Arthur's jumping is much stiffer than Mario's, as he is unable to change direction while in air, leaving the platforming to be ridiculously precise.
We expect to see more precise details, including pricing, at that show, and we'd be shocked if a few other manufacturers don't jump on - board Qualcomm's bandwagon in Vegas.
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