Learning how to do things is one thing, but when you have over a dozen extremely
precise jumps with a limited time available to you isn't hard at first, but after your first couple dozen tries to finish, only to be greeted with yet another stage like it once you reach the end is beyond frustrating.
Not exact matches
The gameplay, as expected, looks a lot like a spiritual successor to Super Meat Boy
with super tight
jumps, clinging to walls, and
precise platforming being crucial to advancing in a level.
, there are tricky
jumps to make, enemies that must be defeated
with precise shots, and many times the game requires you to do a mix of both.
As
with Sonic's 2.5 D outings at large, however, the physics seem off,
with jump height and your
precise mobility in the air a little hard to gauge, and in any case, there's nothing on offer here that Generations didn't do better.
Double
jumping is a common trait
with most characters, as is the standard dash movement, and both feel tight and
precise here.
Players will use a combination of
jumping skills,
precise timing and strategic attacks to complete eight chapters
with five levels each.
If you love platformers, but want to be challenged
with a whole new way of playing them, then Tinertia is a game you need to get behind thanks to its non-existent
jump button and
precise use of physics.
Then Banana Blitz made things even more intense
with the addition of the
jump button and
precise Wii motion controls, and sold two million copies.
The controls do feel a bit tight, neither Mordecai nor Rigby can sprint on their own the player has to press and hold the Y button to sprint.Though in a game like this that does make control of the characters on screen cumbersome in spots, especially
with the tight and
precise jumps that are needed to be made through a single level.