The smaller thumbsticks make the game's
precise movements feel more accurate on Vita too.
Not exact matches
The
feeling of
movement is just so ridiculously fun and empowering yet
precise and responsive at the same time.
With the Joy - Con attached to one another (my preferred configuration) your left analog stick doubles for both directional
movement and aiming, making your maneuvers
feel more
precise than what the gyroscope allows but still somewhat imprecise.
She funnels up raw
feelings, expressed in a spare formation of words, emphasised with sudden and
precise movements.
The ride can
feel firm over certain surfaces but otherwise shrugs off most imperfections (helped by a stiff structure and those comfortable seats), and the steering
feels precise with predictable
movements of the nose as soon as you begin to turn into a corner.
Even without the TracKey's race mapping, the Boss engine is significantly modified over a standard Mustang GT's 5 - litre V8, with a new intake and new camshafts helping lift power from 412bhp to 444bhp, although curiously the torque drops by 10 lb ft to 380 lb ft.. It's the only car in the test with a manual gearbox and it's a really good one, with the pool ball - topped gearlever sitting perfectly in the palm of your hand and
movement around the gate
feeling tight and
precise.
By developing the vehicle's
movements to directly mirror the driver's steering wheel, brake and accelerator inputs, the all - new Premacy achieves a smooth and high quality sporty drive
feel that enables
precise control, whether driving economically or aggressively.
Once you do, though, the car
feels very
precise in its
movements, helping you
feel more confident behind the wheel.
When cornering the ride
feels more
precise and the driver needs to make fewer corrections because
movement of the major assemblies is minimized.
When everything comes together Hover: Revolt of Gamers is beautiful, a neon - colored blur of fluid
movement across rooftops, walls and massive gaps that makes you
feel like an ultra
precise badass.
The aiming reticule is
precise and follows your
movements and when you score a headshot and a zombie's mutant's head explodes it
feels fantastic.
The motions of the swordplay is
precise and at least
feels accurate — at least there's more
movement options than just swing.
Particularly, the shooting and
movement mechanics
felt great, despite obviously not being as
precise or fluid as some other third - person shooting franchises.
Double jumping is a common trait with most characters, as is the standard dash
movement, and both
feel tight and
precise here.
The shooting
feels precise, the
movement is actually sensible for the first time in the series and the trademark quirkiness still shows up, only this time with dumb fun animals in tow.
All of it's underpinned by a difficulty level best described as harsh yet fair - you'll need
precise reflexes and timing to get through Cave Story's most challenging areas, but the
feel of the weapons and
movement makes these challenges
feel surmountable.
As you progress through the levels you'll find yourself needing more
precise control, which
feels fiddly with the relatively tiny Joy - Con (especially for those with bigger hands); and it's particularly difficult to make small and careful
movements with your fingers when you're laughing so hard that — as my friend did when we played — you knock over your drink.
Cursor
movement also
felt natural, but of course, there is a lot of
precise variation with up to 16,000 DPI and accelerations settings.