Sentences with phrase «precise movements when»

Even the producer, Koji Igarashi, found problems with the control scheme — «It's difficult to do those sorts of precise movements when you're waving something around.»

Not exact matches

Or again, when we speak in the creed of the Eternal Word of God as «coming down from heaven,» we surely do not think — or at least we ought not to think — that this is a precise statement of movement from an «up» to a «down»; we all know well enough that it is, on the contrary, a most inaccurate statement from that point of view.
This was at the precise moment in history when a young civil rights movement was emerging, a movement searching for role models.
Very distracting when making fast, precise movements with a Dpad that years of muscle memory have ingrained into you.
Deeper and deeper Charley travels into the truth of Jerry's nightly activities, uncovering a secret passageway with locked cells on either side and witnessing a feeding (The victim gives the first of a few notable character moments when she shows concern for the kid as the life slowly drains from her), until Gillespie brings the sequence to a minimalist climax with a precise series of pans that track Jerry's movements while Charley awaits a moment to escape.
We experience this when we listen to a live concert pianist's fingers glide over the 88 keys of a Steinway piano; when we see their body movements; their feet placing the perfect pressure on the peddles at a precise moment in time.
Off - road, the gearshift seems even more beautifully precise and snickety when juxtaposed with the bigger and lighter movements of the steering wheel.
But the harder edge pays dividends when it comes to finding a twisting piece of tarmac — body roll is kept under complete control, and all body movements are precise and calculated.
When cornering the ride feels more precise and the driver needs to make fewer corrections because movement of the major assemblies is minimized.
When everything comes together Hover: Revolt of Gamers is beautiful, a neon - colored blur of fluid movement across rooftops, walls and massive gaps that makes you feel like an ultra precise badass.
The aiming reticule is precise and follows your movements and when you score a headshot and a zombie's mutant's head explodes it feels fantastic.
The truth is that Unity's parkour system, like the ones before it, is brilliant when navigating rooftops, but remains annoying when attempting more precise movement.
Intricately realistic environmental elements such as snow slowing down Lara's movement speed which is a notion that is tested to its limits when a wild, aggressive bear starts chasing after Lara who is unfortunately surrounded by thick snow, while the bear has lengthy strides to overcome the snow; whereas Lara has to keep to a very narrow path and make precise jumps from slightly raised platforms.
Movement can be a little clunky when the camera switches to a 2D perspective, making precise movement at slower speeds a little frustrating.
Platforming requires you to be precise with your movements which is alright when you're not in speedrun situations, which is pretty much the case when you're making your way through timed closing doors or attempting to complete a challenge to open up a secured chest.
It can make finding your way difficult at times (especially in more open areas), and it doesn't help when the roller skates send you careening about with no hope for precise movement.
As you progress through the levels you'll find yourself needing more precise control, which feels fiddly with the relatively tiny Joy - Con (especially for those with bigger hands); and it's particularly difficult to make small and careful movements with your fingers when you're laughing so hard that — as my friend did when we played — you knock over your drink.
When the foundation of a game is timing and precise movement, poor controller or button design can really lead to occasional frustrations.
When fused together, these two stories become an allegorical cycle of waste; waste of emotions, of obsession, and as Aly attempts to tell it through a precise choreography (using 4 performers and herself), it also translates into a poetic waste of movement.
When I played Dragon's Crown, the sticks delivered smooth, relatively precise movement.
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