The series focuses on the world of professional motorcycle racing and has been notable for
its precision control scheme.
Not exact matches
The
control scheme is inconsistent and hugely frustrating when
precision comes into play.
I wouldn't mind the motion
control in DKCR if (a) I had any reason based on previous Nintendo games that the feature would work correctly every time I needed to use it OR (b) Nintendo provided a traditional
control scheme alternative for those that want the
precision of buttons over the inaccurate flailing of motion
controls.
PERFECT
CONTROL Parking Mania is a game about
precision, style and skill, so it makes sense that Parking Mania offers three different, beautifully balanced
control schemes to fit every player: you can steer by tilting your device, or with an on - screen steering wheel, or using a smooth slider bar.
(b) Nintendo provided a traditional
control scheme alternative for those that want the
precision of buttons over the inaccurate flailing of motion
controls.
While the unusual
control scheme doesn't take long to wrap your head around, the lack of
precision in the console's stick leads to frustrating instances of misread inputs and woeful errors.
• Stand: Kid Icarus: Uprising uses a
control scheme designed to fit the game's unique blend of flight, shooting and melee combat, and offers tremendous
precision and depth for dedicated players.
An effective touch - and - drag
control scheme works flawlessly in the context of Espgaluda II's gameplay, providing enough
precision to make the experience fun for both shoot -»em - up novices and hardcore fans alike.
For ultimate
precision with controllers, we will add an optional second
control scheme: twin stick!
Although using these
control schemes is less headache - inducing than the two prior, they lack the
precision needed for an accurate Moto GP experience, because the
controls don't allow for the angled turns required to successfully complete races and challenges.
Not only did they originate near our HQ in Toronto, Canada, but the creator Ian Campbell also shares our penchant for cute pixel art, a willingness to experiment with novel
control schemes, and fast platforming with an emphasis on
precision and mobility.