With an excellent atmosphere, the lack of
predictable jump scares and constant tension, Remothered: Tormented Fathers is a game that any true fan of the genre should not miss.
I didn't want to see
the predictable jump scares when everything gets real quiet, I didn't want to have a large cast of characters so that they could all die off.
The movie takes you to some dark places that I really enjoyed, but then it's ruined by
a predictable jump scare followed by a poor attempt of a witty retort from the little boy.
Not exact matches
I thought every
jump scare the film provided was highly
predictable.
It's
predictable to a fault and the characters and
jump scares suck.
Every
jump scare is completely telegraphed, the nigh - invulnerability of the bad guys is totally
predictable, and every fatality of every alleged hero is delivered sans pathos or, really, consequence.
For every
jump scare that is handled well there's plenty that aren't and after a while they can become
predictable simply because there's a steady rhythm to them.
A lot of the
scares are unexpected and authentic, achieving a better level of eerie atmospheres than Horror games and films where
jump scares have become the norm and highly
predictable.
Going into the first thing and you probably have heard it a thousand times... the
jump scares are too
predictable and lazily designed to «get a
scare» out of you.
These brand of horror games tend to come off as
predictable and boring, usually relying on invoking nyctophobia or
jump scares.
The initial
jump scares quickly become
predictable and uninteresting once you realize they pose no real threat whilst the story itself is not only weak but agonizingly dull.