Unfortunately, even though the concept is quite unique it nevertheless remains just a concept due to its short length,
predictable level design and lack of variety.
Even the game's most memorable setpiece moments, like downing fleets of enemy gunships from atop a speeding train or soaring on a gunship through alien valleys, do little to spice up the boilerplate action and
predictable level designs.
Not exact matches
Most of the
level designs were very
predictable (of course avoiding spoilers), and very few of them memorable.
You see,
Level 5 cars, by
design, will be polite, careful, and
predictable.
One of the most recent is on Pac - Man and scoring, which explores the phenomenon of the «perfect score» in Pac - Man: something made possible by the fact that a) the game is deterministic (the ghosts» behavior is
predictable and reliable), and b) the game has a finite number of a
levels (not by
design — but an integer overflow enforces this).
With its simplistic
level design, its game story that is as vanilla and
predictable as an episode of Sesame Street, and the total lack of any true skill needed to complete the campaign, Knack will soon be forgotten under the hype — and hopeful execution — of better games like inFamous: Second Son and The Order: 1886, both PS4 exclusives that are scheduled to hit in 2014.