Sentences with phrase «predictable plotting go»

An attractive cast led by a vibrant, all - in Paula Patton and spiffy visuals courtesy of renowned cinematographer Dante Spinotti make the sleaze and predictable plotting go down a bit easier than they would have otherwise, but there's still no disguising the project's fundamentally lurid underpinnings.

Not exact matches

That's because most of the story dances around a «plot twist» or discovery or whatever it is that is hardly exciting, and all too predictable (Lime is alive, duh) and our main lead is a doofus, and not exactly the charming type, just a helpless goon going around from one point to another.
Perhaps the weakness of Coco will lie in its predictable storyline, as it becomes clear from early in the Land of the Dead sequence where things will be going for the rest of the plot, if you know how these stories always go.
As for the plot itself, yeah it's going to be predictable as ever, but that's part of the cheesy charm.
«A Wake in Providence,» which could just as well been called «Awake in Providence,» is well directed by Rosario Roveto Jr., who keeps the predictable plot humming along and keeps his actors from going over the top.
Naked is a very inconsistent film with dumb plot points and an incredibly predictable conclusion, which sort of takes away from the comedy that does work, but I'm not going to be too picky about a film like this.
As mentioned, there are some self - indulgent moments and the progression is probably going to be pretty predictable for anyone who has ever seen an estranged father / son relationship in a film before, but Real Steel deserves a lot of credit for not gumming up the plot with too much melodrama.
Full of all those iconic sounds, and a predictable plodding plot to go along with them, this movie gets less scary and more tedious as the minutes tick by.
What's left is just to watch the plot go through its predictable motions until the ending that offers no surprises for anyone but the uninitiated.
With all of the imagination and willingness to move beyond the established conventions of Survival Horror, why did the creators choose to go with the most basic, tired, and predictable plot possible?
It's predictable and underdeveloped, but it makes this chirpy crop - duster far more interesting, and adds some unexpected diversions in a plot that otherwise heads exactly where it has to go.
It's not going to win any oscars but it really is great escapism, predictable plot with fabulous scenery and some laugh - out loud moments.
But Bell and co-star Simon Pegg are such enjoyably unlikely rom - com leads, and they have such crackling chemistry from the word go, they more than make up for some of the film's more predictable plot elements.
Working with director Joe Johnston (Hidalgo, Jurassic Park III), a former Lucasfilm visual effects specialist, The Wolfman puts most of its eggs in the special effects and bloody gore basket, while the old - fashioned storyline goes through its predictable paces and its characters exist merely to serve the basic plot at hand.
Basically the player is a ghost trying to solve the mystery of its own murder, and to that end it goes around brute forcing the dialogue options (or out and out just picking the correct choice that advances the plot because it is always helpfully marked with an asterisk, lol) with every character until one of five - ish nearly identical but equivalently predictable and un-satisfying endings play out.
Cons: Story mode sucks, and the plot was even more predictable than the first Some content from the first is gone The music is way worse than the first, the first game's soundtrack was amazing, this one is terrible, it doesn't even have one song from the first.
It then goes into predictable and generic plot territory with each new chapter starting out like you need to go investigate this then meeting up with a new partner and doing the mission which ends with you finding the terrorist who runs off and leaves a nice boss for you to fight.
a b c d e f g h i j k l m n o p q r s t u v w x y z