Given the game's ho - hum script and
its predictable story beats, it's hard to get too invested in any of the characters or their ultimate fate.
Where I was enjoying the experience of being in these characters» company, I suddenly felt distracted by the machinations of the script and started anticipating
predictable story beats.
Add to that a cavalcade of clichés from the local color that reads like a Chamber of Commerce video (jazz bands, an overdose of zydeco flavoring in the score by Ry Cooder wannabe Steve Mazzaro, Bobo's swamp house that's apparently just down the bayou from Jason Statham's in «The Mechanic») to the utterly
predictable story beats, and you've got a thoroughly generic movie that can only sporadically provide even gut - level thrills.
Not exact matches
The problem is that these moments are rather few in what might have worked better as a character study, as the
story at its core is not particularly new or interesting, and plods along to a
predictable beat to its ultimate conclusion that feels too long in coming.
It may just suffice as a sun kissed slice of distraction but in reality, there's not a
beat of this
story that isn't
predictable or even tries to subvert the overly familiar.
This is a very familiar
story, so familiar that he skips across the
predictable beats in an elliptical fashion, focusing mostly on odd details.
Far too many of the comedic
beats miss their mark in this
predictable and lazy
story for me to recommend it....
The biggest problem with the
story is how trite and generic it all plays out, with all of the expected
story beats and Sci - Fi tropes present and accounted for; the game thinks it's being clever at times but, in all honesty, it's so
predictable that it essentially became background noise for me after an hour or two as I feigned surprise at all the tired plot revelations.