Not exact matches
The
story mode might be
predictable, and there might still be issues with the online
play, but NBA 2K16 is one of the best sports simulations out there.
The film is not without it's flaws, but with a well
played role by Harry Treadaway an up and coming young Actor, low budget Independant film which has it's
predictable moments but that makes the film seem natural as if a true
story.
Stewart
plays out the film as if it were a traditional «haunted house» film, but because we already know it is about alien life, we merely watch the characters go through
predictable motions until the
story catches up with what we already surmise, and the only things keeping viewers reeled in are basic questions such as, «why are they doing this?»
The
story plays out in some
predictable ways and others not so predicatable.
The game tries to
play with having
story twists but everything is
predictable enough that it just seems boring.
There's an intriguing true
story buried inside this overly structured drama, and by
playing by simplistic screenwriting rules the filmmakers make everything trite and
predictable.
I spent somewhere between six and seven hours working my way through the game's
story mode, slogging through chaotic battles, fighting
predictable bosses (wait until they're vulnerable, hit, repeat) and fretting over puzzles that couldn't be solved until I came back through with different characters in Free
Play mode.
The
story may be
predictable, but the ways that co - writers / producers / directors John Musker and Ron Clements
play within the formula of the iconic hero's journey are delightful still.
The biggest problem with the
story is how trite and generic it all
plays out, with all of the expected
story beats and Sci - Fi tropes present and accounted for; the game thinks it's being clever at times but, in all honesty, it's so
predictable that it essentially became background noise for me after an hour or two as I feigned surprise at all the tired plot revelations.
One is the Danny character, well
played by Lucas Hedges, but hampered by the tidy and
predictable thread that runs throughout his
story.
Stars are good,
story is horrendous —
played out,
predictable, way too cheesy and not subtle in the slightest.
I feel like most of the multiplayer maps for future DLCs are quite
predictable after The Resistance, but after
playing The Darkest Shore, I can not wait to see where the zombie mode's
story goes next.