Sentences with phrase «presentation end of the game»

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Disc 2 is deluged with games and activities such as an Under the Sea Virtual Ride (as well as featurettes about its creation), DisneyPedia: Life Under The Sea (full of fun facts about fish), Backstage Disney's Treasures Untold (the making - of The Little Mermaid), deleted scenes and an alternate ending (with filmmaker introduction), Storm Warning (meet the special effects unit), art galleries, an early presentation reel, the original theatrical trailer and a song demo of Silence Is Golden.
Low screen resolution, poor anti-aliasing and texture resolution bring down the overall presentation slightly, but the game runs at a steady frame rate until the end of the second to last chapter, where I experienced frequent and debilitating drops that made the game near unplayable.
Unfortunately after having played the game, I find it hard to recommend it considering how repetitive the combat can get, and how inconsistent the visuals end up in term of presentation and the story cutscenes.
SPECIAL PRESENTATIONS «The Captain» («Der Hauptmann»), Robert Schwentke, Germany / France / Poland «The Conformist,» Cai Shangjun, China «The Cured,» David Freyne, Ireland / United Kingdom / France «The Escape,» Dominic Savage, United Kingdom «The Florida Project,» Sean Baker, USA «Foxtrot,» Samuel Maoz, Israel / Germany / France / Switzerland «I Love You, Daddy,» Louis C.K., USA «In the Fade» («Aus dem Nichts») Fatih Akin, Germany / France «Journey's End,» Saul Dibb, United Kingdom «The Killing of a Sacred Deer,» Yorgos Lanthimos, Ireland / United Kingdom «Kodachrome,» Mark Raso, Canada / USA «Lean On Pete,» Andrew Haigh, USA / United Kingdom «Loving Pablo,» Fernando León de Aranoa, Spain «Michael Jackson's Thriller 3D,» John Landis, USA Preceded By «Making of Michael Jackson's Thriller,» Jerry Kramer, USA «Manhunt,» John Woo, Hong Kong / China «Mark Felt — The Man Who Brought Down the White House,» Peter Landesman, USA «Marrowbone,» Sergio G. Sánchez, Spain «Molly's Game,» Aaron Sorkin, USA «The Motive» («El Autor»), Manuel Martín Cuenca, Spain «Number One» («Numéro Une»), Tonie Marshall, France «On Chesil Beach,» Dominic Cooke, United Kingdom «Outside In,» Lynn Shelton, USA «Papillon,» Michael Noer, Serbia / Montenegro / Malta «Racer and the Jailbird,» Michaël R. Roskam, Belgium / France «Radiance» («Hikari») Naomi Kawase, Japan / France «Redoubtable,» Michel Hazanavicius, France «Three Peaks» («Drei Zinnen»), Jan Zabeil, Germany / Italy «Unicorn Store,» Brie Larson, USA «Who We Are Now,» Matthew Newton, USA «You Disappear» («Du Forsvinder»), Peter Schønau Fog, Denmark / Sweden «Youth» («Fāng Huá»), Feng Xiaogang, China
With the Nintendo Direct at an end, gamers across the globe are really with excitement over most of that which was shown, but just in case you missed the presentation, here is the full overview and highlights straight from Nintendo:
at an end, gamers across the globe are really with excitement over most of that which was shown, but just in case you missed the presentation, here is the full overview and highlights straight from
Game & Wario, the latest entry in the very strange yet comparatively successful WarioWare series, aims to dethrone Nintendo Land as the Wii U party game of choice, but due to sloppy execution in both presentation and core gameplay mechanics across almost all of its 16 digitized vignettes, the end result is a pixelated manifestation of an opportunity ignoGame & Wario, the latest entry in the very strange yet comparatively successful WarioWare series, aims to dethrone Nintendo Land as the Wii U party game of choice, but due to sloppy execution in both presentation and core gameplay mechanics across almost all of its 16 digitized vignettes, the end result is a pixelated manifestation of an opportunity ignogame of choice, but due to sloppy execution in both presentation and core gameplay mechanics across almost all of its 16 digitized vignettes, the end result is a pixelated manifestation of an opportunity ignored.
Each presentation and game is followed by a detailed chart and the end of the manual has a large table that illustrates the connection of the Montessori lessons to the newly revised BC Curriculum, including: Core Competency Connections Curricular Competency Connections BC Content Descriptions Big Ideas Connections
By the end of the presentation, the audience was left with a very clear picture of how the whole publishing game works as well as an easy - to - understand list of what to do next, no matter where the person was in the process.
Also the T shirt he wears at the E3 presentation could be another clue, he wore a Crash Bandicoot shirt years ago and the Trilogy Remaster is releasing at the end of this month (also Coco is fully playable in every level of the three games, she likely would have to be unlocked after completing the campaign first.
The quality of the game's presentation is up there with the best, as is to be expected from one of EA's most successful franchises and the precision attacks and coordinated maneuvering is extremely satisfying when you manage to pull them off and equally punishing when an ill - advised play ends up blowing up in your face.
As part of its presentation for investors related to the end of fiscal year 2018, Electronic Arts announced the release windows of its main games for the current fiscal year, which will end on March 31st, 2018.
Mikami and producer Atsushi Inaba delivered the news at the tail end of the game's presentation at the Tokyo Game Show yestergame's presentation at the Tokyo Game Show yesterGame Show yesterday.
At the end of the Nintendo Direct presentation, a new trailer for Splatoon 2 debuted, showing off the game's single - player mode.
Nintendo revealed the game's release date right at the end of its hour - long presentation, cycling through Nintendo of America boss Reggie Fils - Aime, Nintendo legend Shigeru Miyamoto and Zelda producer Eiji Aonuma as they all asked each other when the game was finally coming out.
We were able to record 10 presentations from participating indie game developers on the show floor during the event — check out our event page to see who took part — and we'll be publishing these presentations in this Channel towards the end of the week.
is marred by several instances of weak presentation, a battle system that is occasionally a drag, and mind - numbing ease, with an end result being a game that only marginally improves on its underwhelming predecessor.
Ultimately, The Alliance Alive is marred by several instances of weak presentation, a battle system that is occasionally a drag, and mind - numbing ease, with an end result being a game that only marginally improves on its underwhelming predecessor.
At the end of that presentation, Miyamoto gave Soliani some advice that would ultimately drive the creative vision of the game.
I've always been interested in playing the Uncharted games should the opportunity present itself, but this presentation actually has me actively wanting to check it out — almost enough to just skip the first three and go straight to Uncharted 4 if I should have the good fortune of ending up with a PlayStation 4.
«After all guys,» Shawn Layden, the new head of PlayStation America said near the end of the presentation, «it's all about the games, isn't it?»
He ended his presentation asking all creators of all game types to seek solutions for social injustices depicted in gaming rather than perpetuating the underrepresentation and negative representation of all minority groups.
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