Sentences with phrase «presentation than a gameplay»

The poorly executed B - Spec mode, terrible music, lack of online play and limited cars in a race mean that development has leant more towards a technical presentation than a gameplay oriented one.

Not exact matches

The MyPlayer mode is easily accessible, even to those that don't care for Franchise modes, and the improved gameplay (for the most part) and presentation make this game closer to the real thing than the competition.
Though the gameplay is a bit less fluid, the presentation of Hotline Miami 2 is even slicker than it ever was in the original.
Despite some notable upgrades to presentation, graphics, sound and controls, it plays a bit more like an expansion pack than a full - fledged sequel, providing more of the same dungeon exploration heavy gameplay genre fans have grown to love.
So you have this gameplay that feels challenging and interesting, on - field action that looks more fluid than ever, and then this TV presentation that makes your experiences seem like they're happening on Sunday and being watched by drunkards across the nation.
While it bears the marks of a game that has been brought onto a platform larger than that which it was intended for (the sound quality really is fucking awful, guys), it manages to fill the space left by the lacklustre presentation with fun, punchy gameplay and a surprising amount of depth.
Despite some notable upgrades to presentation, graphics, sound and controls, it plays a bit more like an expansion pack than a full - fledged sequel, providing more of the same dungeon exploration heavy gameplay genre fans have grown to love.
Streaming their presentation to the world before showing us several days» worth of live gameplay, they're prepared to show us exactly why the 3DS and Wii U are worth buying, rather than just tell us.
The presentation, which could have been disastrous (after all, there's a reason we moved on from creamed spinach coloured graphics) comes off as cute rather than annoying, and the gameplay is solid.
Much like the presentation (or lack thereof) in arcade mode, the menus just feel very bland in a game that has more than enough style to go around in the gameplay.
Hazards, for example, provide more of a nuisance than thought - provoking obstacles, and the obvious influences on presentation reminiscent of M.C. Escher's famous works are nothing more than visual eye candy that do nothing to enhance gameplay.
The gameplay falters more frequently than it should around frustrating technical hiccups that are all the more glaring alongside Naughty Dog's bountiful upgrades to the presentation.
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