Each new challenge the videogame
presents rewards the player with a photograph of the moment of memory for which it represents.
Not exact matches
Many of the same elements are
present: The overall approach is to use spread spacing and option elements to create quick reads and low - risk / high -
reward plays that allow for ball - control with the possibility for explosive plays if the skill
players are really good.
This
presents an increased challenge to the
player, but with an equally increased
reward.
The dreaded «Tokens» microtransaction mechanic from Forza Motorsport 5, for instance, is no longer
present (even though the cynic inside me wouldn't put it against Microsoft to add them in at a later date, as the publisher did with Forza Horizon 2), instead replaced by an in - game economy that's far more generous in the currency and content it
rewards players with as they steadily progress through the game.
Single
Player and Multiplayer game types are
present, meaning you can attempt challenges and try to dominate the all - time greatest teams of NBA offline or venture online to climb the ladders rankings in Super Max to try and earn
rewards.
Players are
presented with the choice to either intervene and save the woman for a small cash
reward or simply watch the attack play out in front of them as part of the entertainment.
The standard issue violence that is
present in most shooters is replaced by a system that
rewards players for shooting the ground around them and move on.
Fun
Rewards —
Players will receive one» 200 Million Download Commemoration Summon Ticket» as a
present for every 50 Dragon Stones they used between March 26th, 2017 and July 22th, 2017.
Purchase one of those maps from the treasure - hungry Gold Hoarders — the only faction of the three
present in the Beta — and Sea of Thieves will invite you to set sail and earn the
reward, physically travelling, digging, and hauling — chest in hands — the treasure back to your boat before setting a course for home with the wind in your sails and any number of other
players at your back.
Much of my work as a monetization design consultant is about UI / UX design that makes purchasing clear,
present and
rewarding for the
player.