Dying doesn't matter much - only a dip to the score - and rapidly
pressing the shoot button gets androids up again.
Losing four or five points in a set because you've
pressed a shot button, but your player does nothing due to being in mid-animation at the time, isn't even remotely acceptable.
Not exact matches
You
shoot the harpoon over the pig's back and
press the winch
button.
Kids are thrilled by the anticipation of where the water will
shoot out next after
pressing mysterious
buttons.
Press the button once for the «hot shot» of water, then add the correct number of scoops of formula, shake the bottle to dissolve the powder, then press the button again for cooler water to be a
Press the
button once for the «hot
shot» of water, then add the correct number of scoops of formula, shake the bottle to dissolve the powder, then
press the button again for cooler water to be a
press the
button again for cooler water to be added.
«What Jeremy has done in the interviews he has given, is he has been willing to answer questions on every single issue» he explains of Corbyn's musings on the Falkands,
shoot - to - kill orders or to whether he would
press the nuclear
button.
You can zoom up to five times to make sure you get even the tiniest details in every
shot, by simply
pressing the up and down
buttons.
I
press a
button on the pocket light - emitting diode tester and three specks of plastic and semiconductor
shoot out blue and green rays intense enough to hurt my eyes.
In performance trials with 50 hardcore gamers who spend an average of two hours a day playing video games, players reached similar scores with both techniques, with no difference in response times — a critical issue for fast - paced games where any lag adds crucial milliseconds between
pressing the «
shoot»
button and killing the enemy, for example.
The satisfaction felt at the end of a hard - fought point is all the greater for the knowledge that you've guided that perfect
shot with a deft flick of your wrist as opposed to a well - timed
button press.
In addition, if you're
shot down the game gives you a chance to recover by
pressing a
button rapidly.
Simply
pressing the melee attack
button (X) will make Frank swap to a melee weapon; if you suddenly feel the urge to
shoot,
pressing L2 or R2 will swap to your ranged weapon and begin firing; you don't need to choose a weapon manually.
That was the
shooting game to
press the
button to eliminate enemies who are coming to you front.
Secondly the combat is actually a lot more
shooting, and
button pressing then it is making motion with your remote / katana.
Both
buttons can be
pressed at the same time to hit a very powerful smash
shot.
Shots are performed by
pressing one or both of the controller's two main
buttons, which make the ball spin in different ways.
An on - screen reticle lets you know if you have a clear
shot at the limb, which causes more damage when you attack, and distance meter appears so you know precisely when to
press the attack
button.
The cover system lets you put your back to a wall with a
press of the action
button, but it's meant for peeping around corners and planning your next move, not for popping out and
shooting enemies.
When he
pressed a
button, it made this whirring sound, the top half
shot open and a lens popped out.
Explained in the «how - to» steps below, the hack takes advantage of the screen -
shot feature of the iPad: While
pressing down the round, concave «home -
button,» quickly click the on - off switch (think of it as a camera shutter
button) and you'll snap (a white flash will even appear on screen) a very crisp JPEG of whatever is on the screen.
Essentially this buffers 30
shots continuously so when you
press the camera
button you get 30
shots of a few seconds before the
button press, one at the time, and a further 30 after the
press.
You know how it is with some camera phones — you
press the
button to take a photo, and you have to wait before it actually captures the
shot you want.
You can take screen captures pretty much anywhere, from home screens to in - app screen
shots, all by holding down the back
button and
pressing the home key.
For example, curs can
press and hold a
button to
shoot their aura in a beam at the enemy.
Press and hold down the «A»
button while on the fastest
shot speed, then wait for 5 seconds while continuing to hold «A»
The game is also grounded in skill
shots so you won't get far just frantically
pressing buttons.
Any
shots that match the polarity of your ship, which you can switch with the
press of a
button, is absorbed into your ship rather than killing you.
Creating a journal entry is as easy as opening Miiverse while playing a compatible game, and each entry will include a screen
shot that shows exactly what was happening in the game when the player
pressed the HOME
button.
Pressing different
buttons when you hit the ball produces different types of
shots of course, varying in strength.
EDIT You could have 1)
Press the move
button to go into aiming mode 2) Pull trigger to fire 3)
Press the move
button again to go out of aiming mode This would have enabled the
shooting while moving mechanic.
At some point in the game, there will be scenes where players will have to
press a
button repeatedly in order to escape from the enemy's grasp or simply
shoot the latch that closes the shutter in order for the gravity to be stabilized inside the station.
The werewolves run at you, you
press X to dodge and then
shoot them until they finally go down and then execute them with another single
button press.
You have to stop running or aiming to then
press the onscreen virtual «
button» to
shoot.
The player can also attack flying enemies by
pressing the
button (if passed to Mario) or the
button (if passed to Luigi), making their baby counterparts
shoot fireballs, which damage airborne enemies.
As a further aid to
shooting the game has a focus mode that you enable by
pressing the Square
button after locking onto a target.
While they are solid and workable, setting up a
shot with spin and angle seems to take far more
button presses than it really should.
Fixed an issue preventing players using a Charger from
shooting when
pressing ZR again after releasing the
button once a stored charged
shot had expired.
Shoot the ball on the Big - O - Beam ramp on the left and then
press the launch
button when you hear a cow.
Press and hold the A
button to dive into the flower, then aim with the Analog Stick and let go of A to
shoot up and fly around using a flower in each hand.
Attacking the monsters is basically
pressing the «X»
button to attack, the right trigger
button to
shoot, the «A»
button to jump and the «Y»
button to dodge / evade.
The controls are easy to master as they are as responsive and intuitive as the first Destiny with the default control scheme consisting of
pressing R2 to
shoot;
pressing R1 to perform a melee attack;
pressing L2 to aim down the weapon's sights;
pressing L1 to throw a grenade;
pressing L1 and R1 to perform a super ability;
pressing X to jump; double
pressing X to engage thrusters in order to reach greater heights;
pressing O to crouch;
pressing square to reload; holding square to interact with an object;
pressing triangle to change weapon;
pressing up on the d - pad to wave;
pressing right on the d - pad to dance;
pressing down on the d - pad to sit;
pressing left on the d - pad to perform a customised movement; changing the direction of the left analogue stick to move your character;
pressing L3 to sprint; changing the direction of the right analogue stick to look around your surrounding environments;
pressing R3 to highlight a player;
pressing the share
button takes you to the share feature menu; and
pressing the options
button to display the pause menu.
You have to
press another
button to aim and temporarily lean out of cover, another one to crouch, another to lock your target, and yet another to then actually
shoot them.
Spawning, taking a split second to line up a perfect cross-stage
shot, loosing an arrow that pins one opponent to the wall, double - jumping over to his corpse to retrieve both your arrow and his, leaping down to meet a fresh airborne assault, timing a
button press just right to catch an incoming projectile, retaliating instantly with a pair of arrows to nab a second kill, feinting a ranged attack on the sole remaining player before accelerating your fall and ending her with a swift head - stomp.
When you
press the
button to
shoot, Martson will then fire at each target with speed and precision.
Once activated by
pressing a
button when the prompt appears on screen, you get a to do basic attacks with the attraction, before pulling off your big finisher, which has you trying to line up your
shot in a smaller area to hit the target for increased damage.
Control couldn't be simpler, as all you need to do is twist the Wii Remote ™ controller to aim and
press the A
button to
shoot.
Here accessibility is, as with Hot
Shots Golf, the most prominent feature, and it can be felt with every predicable volley with tennis matches distilled down to a series of easily timed
button presses with little room for invention or creativity.
It's a physics game, so there's often situations where the landing of your stones feels more like luck than it does any sort of individual skill, with the difference between
pressing the
button a tenth of a second later often feeling like the needless difference between missing and taking out half the targets in one
shot.
The controls are appropriately mapped to the DualShock 4 controller with the control scheme consisting of
pressing R2 to
shoot base ammo or throw an item; holding R2 to craft base arrows; holding L2 to aim or submerge in water;
pressing R1 to
shoot special ammo; holding R1 to craft special ammo;
pressing L1 to heal;
pressing X to jump or climb;
pressing square to interact with objects, use a climbing axe for grip on tough terrain, throwing a grapple axe or reloading;
pressing O to scramble, roll, drop or swim;
pressing O when aiming to dodge;
pressing triangle to perform a melee attack or finisher;
pressing up on the d - pad to select bow or cycle special arrows;
pressing left on the d - pad to select a shotgun;
pressing right on the d - pad to select a rile;
pressing down on the d - pad to select a pistol;
pressing L3 to sprint or shoulder swap when aiming;
pressing R3 to focus on Lara's survival instinct or zooming when aiming; changing the direction of the left analogue stick to move; changing the direction of the right analogue stick to adjust your aim or look around the environments;
pressing the share
button takes you to the share feature menu; and
pressing the options
button to display the pause menu.
Special note: Most of the included screen
shots shown above originate from my gameplay sessions and were taken by
pressing the PlayStation
button (left) then the start
button (right).