Sentences with phrase «pretty easy character»

Not exact matches

It's pretty easy to give an opinion to a fictional character.
Lena Dunham, writer of the show and main character Hannah, doesn't make the show pretty or easy, like the normal shows we are used to, which makes it that more heartbreaking, endearing and definitely addictive.
I'd like to think I'm a very easy person to communicate with, and a pretty good judge of character, but man... was I dissapointed.
He knows pretty well that players are wondering who that character was exactly, though it's pretty easy to tell she's definitely not one of the good guys.
Well creating your character is easy and can be done pretty quickly with a nicely created tool.
It's a pretty easy film to figure out, too, with the most horror movie characters ever.
EC: We have to say we felt we knew these characters pretty well, maybe because we are very close to the two comedians, which made writing their roles very easy.
The rest of the scenes were pretty easy as I am a little like my character.
It can seem frustrating at first as your character is pretty useless with only running and dashing in your arsenal but as you progress you can unlock more abilities to make your life easier and this is where the core of the game kicks in.
It makes them come across as easy women, sure things, and they are pretty two - dimensional as characters.
While it's easy to look at pretty much every new face as a fit for fit substitution, changing a couple character traits, for characters in the old trilogy, it's also true that most of them work.
The story is pretty simple and easy to follow, and its characters are interesting enough for nearly two hours of your day.
With how much original content is in Mother 4 (characters, music, enemies) it seems like it would be pretty easy to rework that into its own thing.
Bloodborne was honestly a bit on the easier side especially after the first hour or so once you start leveling your character it kinda just becomes face roll, you get have so many bloodvials you cant even use them all, you begin to pretty much able to face roll all the enemies because they do nt hit you hard enough before you kill them.
This and a lack of characters with any real personality plagued Skyrims story as well, and just like Skyrim it leaves Reckoning's plot feeling a little bland and dry at points, but overall it's still an enjoyable enough story that leads to a pretty epic, if easy, conclusion.
Tie these differences up with some pretty unique characters, limited down time thanks to smaller maps and the addition of mounts and simple but energetic game modes, and Paladins comes together as something that is both familiar and easy to play yet different enough to give it its own identity.
I believe that there is at least one point in the game where it is pretty easy to permanently lose a character.
As for the game itself, it has pretty good voice acting, the graphics average on the better side («average» because some characters are highly detailed, but some aren't at the same level), and the game walks you through the controls while you're playing so it's easy to get started.
There are only a few special moves for each character, with all of them being pretty easy to pull off.
Amazing story and characters aside, Final Fantasy VII has pretty much perfected the turn - based genre, with its combination of menus which are easy to use and understand, «real time» button presses which can aide in delivering more powerful blows, and materia - based upgrade system.
As you can see these ones were pretty easy to assemble, the sculpture for Carbuncle is a perfect volume translation for the character, in fact we only needed to paint the star tongue.
The paint definitely came off a lot easier with the paint remover and more and more of the original character started to come back like this pretty detail around the doors which unbelievably matched our kitchen cabinets.
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