Not exact matches
It's
pretty easy to give an opinion to a fictional
character.
Lena Dunham, writer of the show and main
character Hannah, doesn't make the show
pretty or
easy, like the normal shows we are used to, which makes it that more heartbreaking, endearing and definitely addictive.
I'd like to think I'm a very
easy person to communicate with, and a
pretty good judge of
character, but man... was I dissapointed.
He knows
pretty well that players are wondering who that
character was exactly, though it's
pretty easy to tell she's definitely not one of the good guys.
Well creating your
character is
easy and can be done
pretty quickly with a nicely created tool.
It's a
pretty easy film to figure out, too, with the most horror movie
characters ever.
EC: We have to say we felt we knew these
characters pretty well, maybe because we are very close to the two comedians, which made writing their roles very
easy.
The rest of the scenes were
pretty easy as I am a little like my
character.
It can seem frustrating at first as your
character is
pretty useless with only running and dashing in your arsenal but as you progress you can unlock more abilities to make your life
easier and this is where the core of the game kicks in.
It makes them come across as
easy women, sure things, and they are
pretty two - dimensional as
characters.
While it's
easy to look at
pretty much every new face as a fit for fit substitution, changing a couple
character traits, for
characters in the old trilogy, it's also true that most of them work.
The story is
pretty simple and
easy to follow, and its
characters are interesting enough for nearly two hours of your day.
With how much original content is in Mother 4 (
characters, music, enemies) it seems like it would be
pretty easy to rework that into its own thing.
Bloodborne was honestly a bit on the
easier side especially after the first hour or so once you start leveling your
character it kinda just becomes face roll, you get have so many bloodvials you cant even use them all, you begin to
pretty much able to face roll all the enemies because they do nt hit you hard enough before you kill them.
This and a lack of
characters with any real personality plagued Skyrims story as well, and just like Skyrim it leaves Reckoning's plot feeling a little bland and dry at points, but overall it's still an enjoyable enough story that leads to a
pretty epic, if
easy, conclusion.
Tie these differences up with some
pretty unique
characters, limited down time thanks to smaller maps and the addition of mounts and simple but energetic game modes, and Paladins comes together as something that is both familiar and
easy to play yet different enough to give it its own identity.
I believe that there is at least one point in the game where it is
pretty easy to permanently lose a
character.
As for the game itself, it has
pretty good voice acting, the graphics average on the better side («average» because some
characters are highly detailed, but some aren't at the same level), and the game walks you through the controls while you're playing so it's
easy to get started.
There are only a few special moves for each
character, with all of them being
pretty easy to pull off.
Amazing story and
characters aside, Final Fantasy VII has
pretty much perfected the turn - based genre, with its combination of menus which are
easy to use and understand, «real time» button presses which can aide in delivering more powerful blows, and materia - based upgrade system.
As you can see these ones were
pretty easy to assemble, the sculpture for Carbuncle is a perfect volume translation for the
character, in fact we only needed to paint the star tongue.
The paint definitely came off a lot
easier with the paint remover and more and more of the original
character started to come back like this
pretty detail around the doors which unbelievably matched our kitchen cabinets.