Sentences with phrase «pretty easy puzzles»

Not exact matches

It's a fairly even mix of the good — high production quality, some fun puzzles, pretty solid story — the bad — too linear, too easy, too many timed puzzles — and the ugly — the aforementioned underwater maze.
The puzzles on offer are ultimately pretty easy, with the brain teasers clearly balanced so that even younger Pokemon fans will be able to muddle their way through.
The basic gameplay blends puzzle and adventure elements and it's generally pretty easy to figure out which items you can interact with in each level but figuring out the proper way to use them is a lot more challenging.
Once the cat becomes adept at using this puzzle it is actually pretty easy.
Semi-spoilery elaboration: It certainly doesn't buck the trend of the puzzles being easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every game, and the game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks than normal, but Kat herself is a pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to previous games).
The puzzles, on the whole, are pretty lame, far too easy and uninspired, coupled with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal difficulty setting can be done without much trouble in around 6 hours and with no achievements for completing the game on harder difficulties, there's little incentive for doing it again.
If that seems pretty easy and straightforward it's because, well, the puzzles are easy.
The racing game is pretty easy, the tower defense game can be won by simply overwhelming the defenses by spamming, and the puzzle game is rather pedestrian.
While it does have its flaws — namely some story elements tied to non-linear puzzles that are easy to miss and some technical hiccups that lead to some pretty choppy looking frames — I can safely say that Nero is one of the most heartwarming experiences that gamers will find anywhere.
Putting us into the shoes of Carl's different friends, we have to solve little puzzles, by using the right items at the right spot, pretty basic, very easy.
The puzzles in the game start out pretty easy and progressively become more and more difficult.
Even though the solutions to Moss's puzzles were all pretty easy to figure out, I didn't mind because the steady drip of different enemy variety made solving them fun.
The platforming which makes up the majority of the experience is actually pretty good, but the brief length, easy difficulty and puzzling deviations from the film all take away from the game and leave it feeling underwhelming.
Usually these puzzles are pretty easy to complete, with their solutions being detailed on the wall directly next to them.
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