Not exact matches
It's a fairly even mix of the good — high production quality, some fun
puzzles,
pretty solid story — the bad — too linear, too
easy, too many timed
puzzles — and the ugly — the aforementioned underwater maze.
The
puzzles on offer are ultimately
pretty easy, with the brain teasers clearly balanced so that even younger Pokemon fans will be able to muddle their way through.
The basic gameplay blends
puzzle and adventure elements and it's generally
pretty easy to figure out which items you can interact with in each level but figuring out the proper way to use them is a lot more challenging.
Once the cat becomes adept at using this
puzzle it is actually
pretty easy.
Semi-spoilery elaboration: It certainly doesn't buck the trend of the
puzzles being
easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every game, and the game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks than normal, but Kat herself is a
pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to previous games).
The
puzzles, on the whole, are
pretty lame, far too
easy and uninspired, coupled with a combination of the previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal difficulty setting can be done without much trouble in around 6 hours and with no achievements for completing the game on harder difficulties, there's little incentive for doing it again.
If that seems
pretty easy and straightforward it's because, well, the
puzzles are
easy.
The racing game is
pretty easy, the tower defense game can be won by simply overwhelming the defenses by spamming, and the
puzzle game is rather pedestrian.
While it does have its flaws — namely some story elements tied to non-linear
puzzles that are
easy to miss and some technical hiccups that lead to some
pretty choppy looking frames — I can safely say that Nero is one of the most heartwarming experiences that gamers will find anywhere.
Putting us into the shoes of Carl's different friends, we have to solve little
puzzles, by using the right items at the right spot,
pretty basic, very
easy.
The
puzzles in the game start out
pretty easy and progressively become more and more difficult.
Even though the solutions to Moss's
puzzles were all
pretty easy to figure out, I didn't mind because the steady drip of different enemy variety made solving them fun.
The platforming which makes up the majority of the experience is actually
pretty good, but the brief length,
easy difficulty and
puzzling deviations from the film all take away from the game and leave it feeling underwhelming.
Usually these
puzzles are
pretty easy to complete, with their solutions being detailed on the wall directly next to them.