While it is
a pretty generic design overall, the wide variety of color options is welcome, including a snazzy green model similar to the heavily - promoted «greenery» P10.
Not exact matches
Overall, its
design is
pretty straightforward, even slightly
generic (at least from the front), though its textured back panel, which has a sort of argyle pattern and comes in various colors, gives it a bit of flair.
But the art -
design is
pretty generic.
Sound is also
pretty generic, with human enemies making basic zombie - like noises while mechanical ones have no real personality to their audio
design.
Giving players three relatively
generic uniform combinations is
pretty poor, and most of the
designs are forgettable.
Like I said there are little to no puzzles, the level
designs are quite repetitive with no personality, the game ruined what made other Zelda games great, which was fun items / weapons to use, this game they are
pretty generic, and the overworld map feels too small and looks like they pasted blah looking textures all over it.
While you can play your classic console games on your PC
pretty well with a keyboard or a
generic Xbox control, the best strategy is to use a controller with the same layout as the game was
designed for in the first place.
The enemy
designs are
pretty generic, and consist mostly of bland looking space ships.
The classic iPhone 4 and 5
designs were
prettier, easier to grip and, as it turns out, more unique in the 2016 smartphone world, where every company seems out to copy the
generic iPhone 6 curves.