This is mostly related to chip design, but partially related to fabs too — because say TSMC offers
pretty good analog, something Intel doesn't do well.
Not exact matches
As for the gameplay itself, we'll be looking at a
pretty standard third - person shooter format, which should work very
well with the dual
analog sticks.
This game is loaded with content, has some
pretty gorgeous graphics, contains loads of replay value, has some of the
best 3DS music out there, has a great difficulty curve, and the controls are actually
best fit for the gameplay (though whoever decided it would be a
good idea to omit dual -
analog while allowing you to aim with the GODDAMN FACE BUTTONS needs to be bitchslapped).
The only things Embers of Mirrim does
well is the innovative gameplay with the two
analog sticks, and some
pretty lighting and particle effects, but otherwise it is a finicky platformer with repetitive and sometimes frustrating puzzles.
does
well is the innovative gameplay with the two
analog sticks, and some
pretty lighting and particle effects, but otherwise it is a finicky platformer with repetitive and sometimes frustrating puzzles.
You use the left stick to walk (and it feels
pretty good to do so with
analog controls!).
In fact, the literature is
pretty clear that the
better analog for the Holocene is actually MIS11 (Droxler), around 400 kya, when orbital eccentricity was quite low as it is today, resulting in a longer interglacial (Berger) with sea levels higher than during the Eemian.
It's comfortable to hold, and the quality of the
analog sticks, D - pad, and face buttons is
pretty good, though the shoulder buttons feel a little flimsy.