Dragon Ball FighterZ is
a pretty good fighting game, but it's a real treat for its core demographic: Dragon Ball fans who want a fighting game that's as satisfying to play as the show, at its best, is to watch.
Dragon Ball FighterZ is
a pretty good fighting game, but it's a real treat for its core demographic: Dragon Ball fans who want a fighting game that's as satisfying to play as the show, at its best, is to watch.
Pretty good fighting game, like the 3D and destruction!
Bayonetta on the PS3 is a rather bad version of
a pretty good fighting game.
Not exact matches
To be fair to Arsenal I thought we started the
game pretty well against a very pumped up Crystal Palace roared on by a vocal home support, as
well as being in
good recent form and
fighting for survival.
I could see an argument for Diaz not being a top fighter these days, but McGregor took the
fight straight to him and played his style of striking
game, something that most people avoid because Diaz is
pretty damn
good at it.
A
pretty open world, an AMAZING range of attacks, on the fly switch from Your Friendly Neighborhood Spider Man to Murderous Symbiote Black Spider Man, FUN BOSS
FIGHTS (hard to come across those three words nowadays) and two paths to play (Red is
good / acrobatic or Black, which is evil / powerful), each with its own missions: all of these make the
game the
best Spider Man / metahuman sandbox
game to date.
The story missions in this
game can get
pretty repetitive and boring but the combat is improved enough that when you are actually
fighting it feels
good and is fun to do.
The check point system in this
game works
pretty well too and you will probably need to use it during some of the boss
fights.
The King of Fighters 2000/2001 contains two faithful ports of two great 2D
fighting games at a
pretty good price.
Street Fighter 5 just feels
good, and right, and
pretty damn close to
fighting game perfection.
All of the modes work
pretty much as
well as you would want them too, but these are
pretty much the bare minimum you need to put into a
fighting game these days, and it's disappointing that Iron Galaxy didn't include a character specific challenge mode which was included in Third Strike.
For being arguably the most
well - known
fighting game franchise in the world, Street Fighter has a
pretty weird history on mobile.
It attempts to explain some of the backstory for the
game and lays down the foundation for each of the character, however it isn't exactly as interesting as one would hope, which is disappointing since the core
fighting is
pretty damn
good.
That means if you can
fight him from far away, or block his slow attacks when he gets close, you have a
pretty good chance at taking him down and winning the
game.
Although Samsung has done a
pretty good job here creating a mini ecoystem, it's
fighting an uphill battle versus Amazon, which lets you purchase everything from
games and movies to books and music using a single account most people already have.
off topic... to all fanboys on both sides stop the
fighting please!i mean ps3 fanboys cry how
good there
games look but guess what?you never buy and support them, and 360 fanboys cry about there exclusives... that either do nt exist, or where never really exclusive to there console.anyways ontopic bs is fun for a while but then gets
pretty repetitive
Fighting games just work so much
better on the PS3, and it's not just because of the D - Pad (though that's a
pretty big plus).
which makes it
pretty much the
best character creation in a
fighting game.
What surprises you at first is that for a
fighting game the Injustice series has done
pretty well in terms of delivering an A class comic book story that is actually an interesting narrative that keeps you glued to the screen.
As Powder Master, Vulcan is an expert in using traps, and indeed when correctly deployed in a
fight they can be
pretty damn
good, but Spiders missed a huge opportunity here by only having a single type of trap throughout the entire
game.
The facial animations in this
game are
better than the acting in Batman V Superman...
Pretty dang impressive for a
fighting game.
There were more japanese stuff at RSM, and I found some Sega Saturn
games:D
Pretty nice titles I think as
well:) Vampire Hunter, Bubble Symphony & Saturn Bomberman
Fight: D
The unlockables in Naruto Clash of the Ninja are
pretty good as
well, though I'd imagine only the most hardcore Wii, Naruto or
fighting game fan will be interested long enough to unlock them all.
The story with most
fighting games is
pretty weak and this one is just
well designed enough to get all of these characters together in one big melting pot of pure insane
fighting action.
As a
fighting game,
well, you'll never see it at EVO, but as a casual brawler that fans of the series can play, One Piece: Burning Blood is actually
pretty great.
It is a
good fighting game with
pretty responsive controls.
Over the years quite an abundance of
fighting games have been made on just about every console, to the point that we've
pretty much perfected the genre as a whole (save for a few new tweaks and balancing issues that come along with varying titles) This by no means bad, it's given us so many
good fighters, from Tekken, to Street Fighter to Smash Bros..
If either Billy or Rebecca die, it's
game over, so there's a strong element of tension and strategy in keeping both characters alive, and Resident Evil 0: HD Remaster makes it
pretty clear how to
best use each character to solve a puzzle or
fight effectively.
If you're blasting through the story to get to the post-
game «real»
game, then you'll have to put up with some level design issues, too: walking speed is
pretty slow, and navigation is a bit of a dirge, so when you've got to
fight a boss across the whole map it'll take a
good few minutes to even get there.
All of the modes work
pretty much as
well as you would want them too, but these are
pretty much the bare minimum you need to put into a
fighting game these days, and it's disappointing that Iron Galaxy didn't include a character specific challenge mode which was included in Third Strike.
Earlier
fighting games didn't have very
good controls, and the computer AI was also
pretty bad.
That said, the Japanese
fighting game companies made some
pretty good pro wrestling (and sumo!)
Why, yes, AKI wrestling
games, Virtua FIghter, and team - based
fighting titles, I would love to beat down 3
pretty good opponents in succession rather than play 1 opponent that anticipates moves or performs moves without a proper super bar charge.
The handling of the karts is
pretty good and the CPU opponents put up a
good fight which is nice to see, in other
games they can be a push over.
Other sections take place at The Wall (featuring the
best fight of the series so far — albeit a quick time event, like
pretty much every action sequence in Telltale's
games), the Forrester home of Ironrath and, far away to the east, Meereen, where a certain would - be queen puts in an appearance — along with her unruly pet.
Moving around the world is fine but as soon as you enter a combat situation you
better hope you can stealth everyone because if you engage in an open gun
fight it's
pretty much
game over.
It therefore stands to reason that the Japanese gaming media will be
pretty strict on what separates a
good fighting game from a truly exceptional one, right?
As a die - hard Tekken fan I always seem to compare other
fighting games to that series, which isn't the
best of ideas when writing a review but, much to my surprise, King of Fighters XIV compared
pretty darn
well to my old favourite.