Sentences with phrase «pretty good game mechanics»

A great Metroidvania with awesome art and pretty good game mechanics.

Not exact matches

the gun mechanics and sword play are pretty well done and are what mainly holds this game from falling into the toilet.
It's got some pretty good shooting mechanics and sure, any 3rd person game has some form of a cover system like this one.
Once you play a couple of games it is pretty easy to see how the stock mechanic works and develop a good strategy.
With a solid storyline and pretty good gameplay mechanics, we are given a game that really does help strengthen the PS2's RPG market.
Especially early on, while the core Metal Gear Solid V mechanics still feel pretty good and the piles of systems slapped on top of it for this game don't.
It does its best to add some new twists and turns but after you learn to run, jump, slide, and slam you've pretty much exhausted the game's mechanics.
+ Fun basic game mechanics + Pretty environments + Unique enough classes + Good introduction to the world of Warhammer
Semi-spoilery elaboration: It certainly doesn't buck the trend of the puzzles being easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every game, and the game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks than normal, but Kat herself is a pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to previous games).
To be fair, the game plays pretty well (Bulletstorm that is) but, the 15 yr old inspired dialogue and un-inspiring game mechanics (my opinion mind you) left me feeling cold about the game.
If you played RE4 on the Wii you know that the Wii Remote works awesomely well with the gameplay mechanic, and if Kawata is not just trying to flatter his upcoming game then this is pretty interesting.
The game mechanics were pretty good and the game as a whole was good fun.
Although, we know people may retort with «The original NS4 system was better...» If they're trying to say that the support dash / support jutsu / support combo etc. mechanics don't work anymore, then the game is pretty much done for.
But the game mechanic of casting «souls» where you want to defend yourself is pretty interesting and plays out really well.
Lastly my third and final vote would be Divinia Online, for storyline and gameplay as well as game mechanics the graphics could be improved greatly but it was nonetheless a great game and the chatting system was pretty cool but could be expanded with a public chat system upgrade.
One thing this game does introduce, which is fairly unique and a pretty good mechanic, is the ability to switch between dimensions in time.
At first I found this a bit annoying, as I had been pretty well versed in the Shovel Knight mechanics, but once I learned how to control Plague Knight (and then Specter Knight), I was reminded of why I enjoyed the original game in the first place.
You won't breeze through this game unless you really learn the mechanics, and it's a pretty good feeling when you really start to master the game.
Given how useless I am at shooters, a nice looking game with decent mechanics and moderate difficulty sounds like a pretty good bet.
The new in - game mechanics of Tekken Revolution along with the interesting leveling system work pretty well with each other and provide a good, even if suboptimal, framework for future Tekken games.
It's a pretty good game really, which does a decent job of marrying the Zelda 1 aesthetic with some of the basic mechanics found in Breath of the Wild.
The year spent on PC means that Bethesda has had time to work through many of the issues players had with the mechanics of the game itself (for instance, first - person is now an option that seems to work pretty well, although I personally prefer third - person as it allows the player to survey more of the environment surrounding the hero).
«Having a robust way of perceiving the world is a pretty good starting point to talk about psychological health» says Warner, «And by making gameplay around these mechanics, we can explore a lot of fun ideas without being overly cerebral or choking the game with philosophical dialogue.»
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