So... atheism is
pretty much an evil system when it's mixed with power.
I think, according to most of your posts, the self is
pretty much evil and nothing good can come from it.
Not exact matches
If the
Evil One is a master deceiver, then
pretty much everyone would be falling for it.
It's interesting that all humans from all cultures
pretty much share the same ideas about what is right and wrong, good and
evil.
saopaco
pretty much hit the nail on the head... Mr. Santorum is preaching to a certain cross section of our nation which still hasn't moved past the ideas of good an
evil being external to themselves.
Although most of us
pretty much knew the plans of the
evil Kroenke's, it still stings when they tell you that they intend to completely f**k you over!
To stave off fear of the dark, I staged a filibuster and told an hour long story that was
pretty much Star Wars meets King Arthur, but with fairies and talking flowers and an
evil dragon that melts robots to make jewelry.
Much of the wealthy within the US is generally against using their money to finance social constructs (healthcare is a big one here, but it's used against a
pretty wide array of social programs) and a consistent tactic to whip up support is to use the lines «this is socialism, all socialism is communism, communism is
evil, therefore «insert hot topic like universal healthcare» is
evil.
I'm sure from reading these newsletters, you already know my stance that artificial sweeteners are
pretty much one of the most
evil things you can put in your body.
It's
pretty much the purveyor of
evil and we just aren't built to tolerate it.
If you are a student of humankind like me, I'm sure you've come to comprehent that the lines between good and
evil or hypocrisy and honesty are
pretty much blurred.
Similar to the original Bioshock, the «
evil» ending
pretty much sucks and the «good» ending is far and away better.
Blood can be spectacular (Kill Bill), repulsive (
Evil Dead), or erotic (
pretty much every vampire movie ever).
And it has a gorgeous Charlize Theron, demonstrating in full fetish - wear that she has no idea she's in a Twilight ripper by turning in a
pretty good character performance as an
evil step - witch who's spent way too
much time reading The Beauty Myth.
The story takes place
pretty much where Resident
Evil finishes, with Alice emerging from what appears to be some serious experimentation at the hands of the evil Umbrella Corporation to discover that the deadly T - Virus has apparently made its way to Raccoon City, which now lies in shamb
Evil finishes, with Alice emerging from what appears to be some serious experimentation at the hands of the
evil Umbrella Corporation to discover that the deadly T - Virus has apparently made its way to Raccoon City, which now lies in shamb
evil Umbrella Corporation to discover that the deadly T - Virus has apparently made its way to Raccoon City, which now lies in shambles.
He's powerful for the mere sake of being powerful, his plans are
pretty basic and
evil, and by the time we truly get to explore him, we're
much more invested in Elise's personal demons than the literal one in front of her.
Somebody gets «a bad feeling about this year» and invariably, some mysterious things start happening, and the kids are forced to solve a mystery regarding an
evil force (
pretty much always involving the
evil Lord Voldemort in some way).
They barely even make them anymore except for cranking out sequels to Silent Hill and Resident
Evil, as everyone has
pretty much thrown up their hands and given up.
Not many new entries this week, as games like Tales of Xillia and the Resident
Evil HD collection continue to sell
pretty well, with a handful of Wii, DS and 3DS games filling up
much of the top then.
Details on the film itself are still
pretty slim but from what we've seen throughout last year was that this one is most likely going to serve more as a sequel / standalone film,
much like the approach that Fede Alvarez took with the
Evil Dead remake.
Though some might say we
pretty much got a finished version of P.T in the form of Resident
Evil 7, it certainly feels like Capcom merely did what Konami refused to do.
This isn't a deep, emotional journey of pain and redemption, it's a cheesy narrative where the
evil Inferno somehow survives
pretty much everything so that he can live to fight another day.
A parody of
pretty much every sci - fi series ever and a parody of text adventure games with a cool go back one decision feature, if you're a fan of sci - fi series or text adventures this is definitely for you, the true question is what captain will you be, will you seduce strange alien women or will you be noble and take on the
evil binary trying to take over the brains of the entire universe.
Epiphany in Space — 80msp A parody of
pretty much every sci - fi series ever and a parody of text adventure games with a cool go back one decision feature, if you're a fan of sci - fi series or text adventures this is definitely for you, the true question is what captain will you be, will you seduce strange alien women or will you be noble and take on the
evil binary trying to take over the brains of the entire universe.
Shinji Mikami, Capcom alumnus and acclaimed creator of the Resident
Evil series, plus executive producer on hits like Viewtiful Joe and Devil May Cry, recently got his snoot on in an interview stating he
pretty much refuses to play Resident
Evil 5.
It's unusual in a game like this a name's lead character to be given this
much personality of his own, but he's a decidedly witty fellow back up by some
pretty good voice acting, although it does have to be said that for someone tasked with the saving of the world by way of defeating an ancient
evil he doesn't really seem in that
much of a rush to get anything done.
For better or worse, the choices are
pretty much black and white as the color red is used to represent
evil and blue for good.
The story is
pretty much standard fare — heroes coming together from a different world, trying to beat some ultimate
evil.
With a bit of digging and a whole lot of speculation everyone
pretty much had early teasers for a game reveal at the Video Game Awards down as a new Resident
Evil title.
I'm not saying reviews don't matter at all though, but how many people follow a project that interests them like Journey, XCOM or next year's Tomb Raider right from its inception to release and not buy it because of reviews, perhaps Journey & XCOM are bad examples because they're
pretty much the only contenders for GotY2012, maybe Resident
Evil 6 & NfS: The Run instead, where both titles received nothing but middling reviews but sold very well.
Online, you get the open - ended action RPG, which feels
pretty half - assed, but Resident
Evil fans have learned not to expect
much.
Though some might say we
pretty much got a finished version of P.T in the form of Resident
Evil 7, it certainly feels like Capcom merely did what Konami refused to do.
I know that's
pretty much the plot to any game involving a spy, as there's never a game about a spy who needs to save a cat stuck up in a try and must race across 5 towns and 2 countries to do so, but before you rule off League of
Evil's story, there are a lot of evil scientists to beat
Evil's story, there are a lot of
evil scientists to beat
evil scientists to beat up?
That game was preceded by the PSX game
Evil Dead: Hail to the King, which was
pretty much a Resident
Evil clone.
Resident
Evil 4 (RE4) is a decade old, and yet, it's
pretty much the last classic horror game.
The
evil one is not canon, as with
pretty much any Star Wars game.
Bioware is famous for their approach to morality — you are
pretty much good, neutral, mercenary or
evil.
With no real previous example to refer to (we didn't uncover the fact that Resident
Evil Revelations 2 had taken this approach until a week or two into the season), we were
pretty much «making shit up» as we went.
Once you get over the steep by short learning curve, you'll have seen
pretty much all there is to
Evil Zone.
I am one of those players who are sensitive to different graphics style so I
pretty much choose the games I play and I have lots of games I purchased like Outlast, H1Z1,
Evil within and ended up not being able to play it because of the camera's movement it makes me nauseous.
Rather than a case of appealing to as many crowds as feasibly possible, instead it convinces
pretty much no one save the most dedicated of fanbases that this is a finished, polished, complete experience worthy of the Resident
Evil title.
Dragon Quest Builders» story is
pretty much the usual save the world from
evil story that we have seen in countless other Japanese role - playing games, but its execution manages to elevate it, with a humorous tone and some witty writing, both perfectly in line with recent Dragon Quest games, that give the whole game a light - hearted feel that charms players from the get - go.
I didn't check out Resident
Evil 6, but overacting and pointlessly «raising the stakes» through weak emotional contrivances is
pretty much a staple of the series.
Dragon Warrior II (the Japanese subtitle translates to «Pantheon of
Evil Gods») takes place 100 years after the original, although the general plot is pretty much the same — an evil warlock by the name Hargon is wreaking havoc on the land, and has destroyed the neighboring Castle of Moonbro
Evil Gods») takes place 100 years after the original, although the general plot is
pretty much the same — an
evil warlock by the name Hargon is wreaking havoc on the land, and has destroyed the neighboring Castle of Moonbro
evil warlock by the name Hargon is wreaking havoc on the land, and has destroyed the neighboring Castle of Moonbrooke.
So between its innovations and its influence on Resident
Evil, it's
pretty much the game that defined the entire genre, elements can be seen in virtually any survival horror game today.
For now, I'm
pretty much just going to view it as completely
evil and a huge waste of money, and if you don't believe me, just watch Smosh rip the game apart
much more intelligently.
What I've learnt today is that
pretty much any painting that purports to investigate the condition of painting itself, by means of staining, flatness, reiterating the edge of the canvas, stripes, orthogonal formats, Greenbergian theory, etc., etc., is actually
much more boring than even the ironic shamatuerism of the
evil 80s Richter.