Not exact matches
But even in the more conventional worlds of quantum
mechanics and relativity, let alone cosmology and string theory, what we think of as «the
simple logic of cause and effect» goes
pretty much right out the window.
The
mechanics aren't detailed too heavily in the film itself for the sake of brevity, but it appears to operate as a
pretty simple divergent timeline situation: Cable is able to change the future by going into the past (with none of the Back to the Future fading).
I have to say a few things about the combat
mechanics, which may seem
simple at first glance, but they are actually
pretty complex, especially that each monster has a different behavior.
The basic
mechanics of the 4 % rule are
pretty simple.
Either way, the
mechanics are all
simple and straightforward, so both modes are
pretty accessible.
Anyone else feel that the fighting
mechanics and rag doll
mechanics in Gang Beasts look to revolutionize things kind of like GTA and their NPC's moving and leaning on things around the world... If not in looks
pretty neat for as plain and
simple of a game it is
Splatoon 2's third - person shooting
mechanics and controls may seem
pretty simple from an outsider's perspective, but dive into multiplayer without a proper understanding of the game's nuances and you're bound to sink (much to the chagrin of your fellow vandals).
The fighting
mechanics are
pretty simple at first with the basic turn based approach however it develops into a more complicated process when rows, monster types such as spectral beings (or going to ruin your current team set - up species) and status conditions get involved.
While all this may seem a bit complicated on paper, it's actually
pretty simple to get used to all these
mechanics, also thanks to the interplay between them: nothing truly feels tacked on just to extend play time.
The combat
mechanics are
pretty simple, resembling the way you control a vehicle in the Halo series.
Speaking about puzzles, the team got
pretty creative with Obduction's puzzles, including a nice variety ranging from
simple physics based puzzles to others that take advantage of unique
mechanics such as teleportation.
Series veterans will be glad to see the basic gameplay foundation is as strong as ever then, while newbies have
pretty simple yet deep
mechanics to work with.
The
mechanics are
pretty simple, especially compared to its PC cousin, League of Legends, making it an incredibly accessible free - to - play game.
The early bodies that you get have a
pretty simple shooting
mechanic that will slightly bounce off of the walls, but as you continue your laser shots will start to bounce a lot more.
As a party game for local multiplayer is great fun, and learning to master the
simple mechanics can make for some
pretty spectacular matches between two equally competent players, but there's isn't enough on offer otherwise.
While the
mechanics of these games tend to be
pretty simple — run, jump, attack, and try not to die — difficulty has become a staple of the genre.