Sentences with phrase «pretty small maps»

Droid Run is 6v6 trying to maintain control over three slow - moving droids on pretty small maps, while Drop Pod is 8v8 trying to capture pods as they fall from the sky.

Not exact matches

«It would be a pretty small amount of work to take the GPS and time - stamp info and represent that in a tracking map,» he said.
The controls is pretty fudgey and lacking any kind of precision, the map is small and not overly exciting at the best of times and finally the police.
Many of the maps are simply too tight and too small for my taste, they feel cramped, every time you step into the open there is a pretty good chance that it will be your last step which gets to be very frustrating, the best mode is probably the Mission mode, the capture the flag mode which I like in ither games is ridiculous, the base's, flags are so close that it is more like a frag fest than anything else.
I had a chance to see Hybrid in action at E3 this week, and while the frenetic combat in a tiny map (the smallest one the game had to offer, I think) was at first hard to follow, once it all began to click the game actually looked pretty cool.
The map itself is pretty small as well so you will get familiar with Los Perdidos rather quick.
Secondly, we added a small chart mapping our daily growth that we think is pretty neat - o.
The fact they can pretty much max out graphics considering how small the maps are is an awesome thought.
Tie these differences up with some pretty unique characters, limited down time thanks to smaller maps and the addition of mounts and simple but energetic game modes, and Paladins comes together as something that is both familiar and easy to play yet different enough to give it its own identity.
Like I said there are little to no puzzles, the level designs are quite repetitive with no personality, the game ruined what made other Zelda games great, which was fun items / weapons to use, this game they are pretty generic, and the overworld map feels too small and looks like they pasted blah looking textures all over it.
The map you'll use to travel around is visually nice to look at, showing trees and mountains, as well as the small towns, battles and errands you'll take part in, but once your in a battle the world looks pretty dull.
Even though the Wiimote was quite successful the amount of games that really use it for anything more than mapping a button press to a shake are pretty small.
Initially the map seemed a little small to me, but on further inspection, it revealed that Fallout 4 is pretty darn huge and it dawns on you that it is more than sufficient for the needs of the game.
That can get pretty tedious when combined with less - polished aspects of the game like combing its field areas to gather materials: these small, uninteresting sections of land are dotted with sparkles to mark off collectible items, making this task almost condescendingly simple and missing out on the potential fun of exploring an open map.
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