The game is a mix of a twin - stick shooter and a platform game, and it features
some pretty solid gameplay elements from other games, including some similarities to classics such as the Mega Man franchise.
So far it's
pretty solid gameplay, and it's also very fun.
Not exact matches
As far as the
gameplay is concerned, its
pretty solid, combat and movement is smooth, and weapons and enemy are well balanced with each other.
It will be well worth picking up in the inevitable sale, for both
pretty graphics and interesting story locked round
solid enough, but never spectacular,
gameplay.
Overall the
gameplay in Midnight Club 2 is
pretty solid you have a nice variety of game modes to choose from outside of the main career mode.
Being able to play as
Solid Snake with more featured
gameplay in a much
prettier package blew my mind.
Although the
gameplay of Metal Gear
Solid 3: Snake Eater hasn't been redefined all that much in the past few years the game stills plays at a
pretty high level.
With a
solid storyline and
pretty good
gameplay mechanics, we are given a game that really does help strengthen the PS2's RPG market.
Senran Kagura: Peach Beach Splash is obviously aimed at those who prefer the fan service moments that are prominently featured in the series, but presentation wise, it is
pretty solid on its own although the
gameplay suffers from terrible AI that spoils the overall experience.
It might not be as
pretty to look at, neither it offers the kind of visual leap that most fans were expecting from a current generation release, but it is hard to fault the
gameplay here which is
solid to its core.
The
gameplay was
pretty solid but it just doesn't do much for me.
Although Shadwen's
gameplay is
pretty solid, the visuals aren't all too impressive.
Gameplay wise, it is actually
pretty decent strategy game that offers a
solid amount of content depending on if you are up to some of the more challenging optional missions.
The game should of sold even more, it has a few issues here and there but the story and
gameplay are
pretty damn
solid.
Overall
solid game as it's
pretty similar to Dishonored 2 in terms of
gameplay.
All of those issues aside, I do think the moment to moment
gameplay manages to be
pretty solid.
The first impressions of Mini Ninjas was
pretty good, it seemed like a fun little title with
solid gameplay and interesting fighting mechanics...
Expect a fresh experience, some achingly
pretty visuals and
solid (though not necessarily cutting edge)
gameplay.
CC2 lacks in a lot of areas where other developers don't, but I have to give it to them for presentation and the
gameplay is
pretty decent (maybe not
solid in the bigger picture).
The
gameplay is
solid, the platforming intense, and most importantly, it's
pretty fun and addictive.
It's still fun to play through the main campaign however, as the
gameplay is still very
solid even though it plays
pretty much the same as other CoD games, with players running about chaotic battlefields and taking out tons of enemy soldiers while completing objectives, such as capturing a base, holding a position and facing off against waves of enemies, avoiding snipers, destroying enemy equipment, and more.
This isn't Shadows of the Damned that had a fully intentional silly plot with
solid gameplay; this is NeverDead with a
pretty serious plot (if it was every supposed to be «wacky» the writers did a damn good job fooling me) with
gameplay as terrible as this years Grammy nominations for AOTY (yes I'm still bitter about that).
With
solid visuals and sound, and some
pretty good
gameplay, both single player and multiplayer wise, one would be silly not to take a close look at this spy / espionage game in this day when there are so many warfare oriented shooters.
First off the game is
pretty slim in terms of modes, both online and offline, even though the
gameplay remains as
solid as previous installments of the series.
While it's not deep in storyline, and it's not the
prettiest game to look at, it offers
solid gameplay, easy to master controls, and quite a bit of replay value.
Attendees of the event were left
pretty speechless, and the general consensus was that the title looked amazing, including Tweets such as @markmacd, who tweeted, «Demo of «Metal Gear
Solid Ground Zeroes», started w cutscene (all realtime), went into
gameplay, open world, night, raining, base.
I love the uniqueness of it all, the
gameplay is
pretty solid, and it's far more team - focused than other Horde - mode styled games.
The visuals are
solid and the sound, minus the poor voice acting, is
pretty good too, but the
gameplay is a mixed bag indeed.
The visual novel aspect has opened up multiple routes in a way that's a little more obvious to the player, the subject matter has given the genre a nice twist of «new,» and the
gameplay itself is
pretty solid.
The
gameplay is also
pretty solid too, though it's solely a multiplayer affair.
The
gameplay of #killallzombies is overall
pretty solid and I had a lot of fun playing it but that fun only lasted for about a hour or so because of the lack of content.
Overall the
gameplay in Midnight Club 2 is
pretty solid you have a nice variety of game modes to choose from outside of the main career mode.
Naughty Dog's franchise helped pave the way for platformers by creating a
solid narrative, interesting level designs, and extremely fun
gameplay with
pretty solid mechanics.
The
gameplay so far feels
pretty solid, and is very much in line with what you'd expect from a city builder.
Most of the basic
gameplay elements are in place now, and the multiplayer networking is now
pretty solid and smooth.
Jaw - dropping graphics surround a
pretty solid looking
gameplay system.