I'll admit, it was a little disappointing to realize that, given that the Switch's action - adventure catalog is pretty full of games with
pretty unique gameplay experiences.
Not exact matches
Graphics, soundtrack,
gameplay is FAIRLY
UNIQUE (I fail to see any other game combining adventuring and exploration in first person) and the story is
pretty sci - fi.
Dishonored is a truly special game, it's a
unique sandbox game with great atmosphere, enjoyable
gameplay and a
pretty okay story.
It is a brilliant game don't matter the perspective you are looking at it from: colors are brilliant, making it a very eye - satisfying experience;
gameplay is brilliant and
pretty unique, recalling memories from the Jet Set and SEGA Dreamcast era.
The visual style,
gameplay, area layouts,
pretty much everything feels fresh and
unique in the series.
You may remember Supergiant from such indie hits as Bastion and Transistor, both which had very
unique storylines, fun
gameplay, insanely good soundtracks (hey there, Darren Korb and Ashley Barrett) and
pretty,
pretty art.
Although it also gets quite repetitive, and is grounded on some
pretty rudimentary
gameplay mechanics (it amounts to nothing more than scanning unexplored celestial bodies and selling data), there's a genuinely
unique feeling you experience when you find out you've discovered a star or planet that you know absolutely know one else in the game world has discovered yet.
This may just be a guess, but around the point Pokemon became this huge hit in the late 90's and
pretty much owned the turn based strategy genre, spawning dozens of hashed out clones, that could be contributed to why turn - based RPG's started to lose their muster a bit in the last generation and why Square Enix has been so fixated on trying to develop new and interesting combat systems with their latest installments, rather than focusing on what they used to do so well, which was create
unique, yet cohesive, quest based stories with endearing characters and
gameplay that favors using your mind over your thumbs.
These
unique gameplay features were
pretty cool in the original version, but they really shine with the 3DS's 3D capabilities.
Well, Game Freak's Pocket Card Jockey will likely scratch that itch with its
unique blend of various
gameplay elements, still it is not a big week again, it is honestly
pretty mediocre but still you can read about the entire listing's below:
Soft launched in 8 countries in October 2017, the game features a
unique gameplay style with
pretty impressive graphics.
In the end, Pariah tries to deliver with
unique ideas (such as the healing tool) and
pretty graphics, but comes up short in terms of
gameplay.
The green hills, mining towns, rural villages, derelict industries, and even the windmills may feel familiar to explore from a
gameplay perspective, but the aesthetic felt
pretty unique for the genre.
This
gameplay mode is slower and trickier to play, as new mechanics come into play, with
unique shaped Puyo blobs and Tetris pieces that replace Puyo placements as they are heavier and sink to the bottom, but it's still
pretty entertaining.
I think in the end if you guys were to redesign the character a bit and add story, narration, and overall hype to the trailer, and re-launch, I'm sure this game would actually sell since the
gameplay looks
pretty unique at points.
OK, sounds
pretty lame, but this first - persons shooter features some
unique gameplay mechanics in its sleeves.
Online
gameplay The online
gameplay is
pretty unique.
The
gameplay is fun and free of any major issues, the game does look
pretty great visually and sounds even better, and the hacking gimmick is
unique, but it's just hard to buy into Aiden's motivations for doing what he does, and the story doesn't really hit any sort of stride until nearly midway through the game.
The visual style,
gameplay, area layouts,
pretty much everything feels fresh and
unique in the series.
And combining these visuals to some
pretty hardcore
gameplay elements like rocket jumping will make for weirdly
unique gameplay experience... It's both a bit scary and exciting that the launch of Trash TV will be coming soon.»
Mission based
gameplay is definitely a
pretty big
gameplay difference, but it isn't the only thing that Superdimension Neptune VS Sega Hard Girls switches up; the way in which the game tackles the final boss is
pretty unique as well (very minor spoiler warning).
If there's any notable complaint to be had with the
gameplay, it's that — for a game with a
pretty unique setup — Kirby's Dream Course doesn't exactly do the best job at giving the player a decent learning curve.
It certainly had issues, but it felt like a complete little standalone game that had
gameplay that was
pretty unique.
A puzzle game that uses RTS
gameplay is
pretty unique, and provides a very complicated but progressive twist on the classic formula of timed puzzles.