Creatures When dropping Toki in a nest, birds now have a «cooldown», so they won't instantly pick you up again when walking out of the nest Birds don't stop anymore when they sense vibration, making them less annoying when accidentically stomping near them No more random sorting of creatures: they all appear on their assigned depth value,
preventing smaller creatures from sometimes getting lost behind bigger creatures Fixed the «spawning multiple
camera birds» bug Slug corpses can't kill anymore, so no more accidentally walking into them and dying Bugs When stomped, berrybugs and copybugs now always hop the same distance (3 tiles), making their behavior more predictible Berrybugs now briefly stop if they detect an edge above their heads while walking on the floor, making it easier
to stomp them onto a wall Copybugs and berrybugs get stunned when they're in the trajectory of a
to be spawned bubble, so they can't hop / roll away before bubble is spawned Glowy berrybugs now use the same turn animation as normal berrybugs, so no more faster glow bugs Frogs and bubbles Bubbles now prioritize Toki Tori over other entities, so no more accidental berrybug ballooning Added a small delay before catching an entity in a bubble
to allow for catching Toki Tori, even if he's a little further away than an entity Added possibility
to queue a «turn by whistle» while the frog is running towards a berrybug, so you don't have
to wait before being able
to let the frog face the desired direction Fixed a problem where a fat frog won't belch anymore Achievements In - menu achievements system, including progress achievements Added a number of new achievements Tokidex completion is now a progress achievement (you can see how far along you are) Fixed the Fried Chicken achievement, so it's less hard
to get All electrocuted entities now count for the X-Ray Enthusiast achievement Menu Completely new, streamlined and fast
to access menu system Ability
to set language from menu New font Graphics Improved presentation of telepathic Ancient Frog messages, fixed a problem where sometimes they'd spawn multiple times Fixed black flickering when buttonbashing during fades and level transitions Screenfades are now 100 % black Added button prompts
to the first time you need
to use whistle and stomp Areas and puzzles Added l - ife area for Ife < 3 Added an extra landing stone in the wasteland area Added more snow globes: — RRB - Water mountain approach: berrybug in the «pro» puzzle can no longer be lost Water mountain top: frog for Ancient Frog puzzle now starts bloated, added light
to make «pro» puzzle easier
to execute Shaft top: Small tweak
to make sure berrybug isn't killed by the slugs midway through the level Water cave: made the light shaft where you need
to whistle the hermit crab a bit wider, created hole for frogs at end of level
to prevent them from falling down, made some «pro» puzzles a bit more forgiving Dark forest: lowered warp when entering dark area, so it's easier
to travel up with a bubble Lava cave: improved bat puzzle Meadow: made some pro puzzles less difficult Hideout: removed alternative solution for Ancient Frog puzzle Descent: made it easier
to pick up fat frog at beginning
Among these tidbits, a surprising feature which was recently uncovered shows that in the next major OS update, Google is coming up with a new feature in which they are going
to make a tweak in their system which ultimately
prevents the idling apps in the background
to access the
camera of Android device, a similar approach which was also adopted by iOS sometime back.