Sentences with phrase «preventing knockbacks»

Capcom could also alter the dynamics of player - to - player interactions after a fight, preventing knockbacks and stuns from having an impact.

Not exact matches

If he times his knockback to prevent you Blinking, you're dead.
How the combat looks to keep itself fair with a knockback feature that helps prevent players from taking too much damage at once.
Usually in juggles the scaling on a moves knockback on a mid-air opponent would increase to let the opponent «fly» away eventually after too many hits which prevents potential infinite combos.
In the former two games, the move has set knockback, but in Brawl onwards it has high base knockback with low knockback scaling, preventing it from acting as an effective KO attack; the slaps also can not harm airborne opponents, impairing the attack's ability to potentially combo into itself.
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