Sentences with phrase «previous checkpoint»

The phrase "previous checkpoint" refers to a specific point or location that was reached or passed before. It is often used to describe a stage or milestone that has already been accomplished, which serves as a reference point for measuring progress or to mark a starting point for future actions. Full definition
You're more than likely going to encounter the occasional glitch, some of which may require reloading a previous checkpoint.
Fail to use them correctly the very first time and you'll have to reload to a previous checkpoint, which the game helpfully creates just before you enter the room and which can be jumped back to at the tap of a button.
If you do lose all your health, you can choose between retrying from the previous checkpoint or carrying on with one less skill.
When Shovel Knight dies, he drops three bags of cash on the spot of his death and respawns at a previous checkpoint.
I'd often kill myself intentionally in the hopes that I'd load back to a previous checkpoint, just so I could play through one of the game's many bombastic scenes again and enjoy the great work that Crystal Dynamics has done here.
Because diamonds stay collected after respawning at a previous checkpoint, there are actually situations where it's advantageous to die on purpose.
Outside of conversations I experienced one or two scripting bugs that forced me to reload a previous checkpoint, and another where my Nomad suddenly decided it wanted to be an indoor vehicle and warped inside a building.
I did the exact same thing and even if you manually load it puts you back at the previous checkpoint.
You can now pull up a map and instantly travel back to previous checkpoints, which is the kind of intuitive feature that's standard for the likes of Assassin's Creed and Shadow of Mordor, but not necessarily a Nintendo game.
This doesn't bring the experience to a complete halt, but when this does happen it can be very annoying and often force you back to a previous checkpoint.
The boss battles are also really boring for the most part, and there are times where the game will just start you at the previous checkpoint with no real reason.
With items hanging in mid-air, bodies falling through walls, music randomly and jarringly cutting in and out (excessively loud, obnoxious, generic, and unnecessarily tense music, even when there is absolutely nothing happening on screen), and becoming inextricably stuck in a particular set - piece section and having to reload from a previous checkpoint, you could be forgiven for mistaking this retail game as some sort of inbred beta code.
This gives you the convenience of avoiding a previous checkpoint and continuing on with someone new.
More than once I had to restart from a previous checkpoint because an enemy I needed to kill was stuck in a wall.
These include a fix for an audio bug that caused nearly all sound to completely cut out until the player restarted a previous checkpoint, as well as a crash caused by the BFG weapon, texture issues in multiplayer, and unresponsive controls in the main menu.
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