Cole's actions in
the previous dialogue system would at least hint at what the detective would do.
Not exact matches
Selecting various options via a
dialogue wheel, such as initial transfer fee or bonuses after a select number of games, certainly adds a new flavour to the transfer
system but whether or not this is what was missing from
previous career mode's remains a moot point.
Building on the results of
previous Summits, it focused on the issue of how education
systems can move from
dialogue to effective implementation.
Now, while a large part of the combat
system is nothing new from
previous games, it's the
dialogue where the game's biggest strength lies.
Those familiar with the Neptunia series will still find a lot of similarities from
previous iterations that have more or less become a staple with the series and help give it its own flair over the years, with the usual dungeon crawling, goofy
dialogue, and what not, but if you've played titles like Sword Art Online: Lost Song / Hollow Realization or Dragon Ball Xenoverse, then you'll more or less know what to expect in terms of gameplay and how the menu
system as well as attacks are utilized.
Many players found the game's new
dialogue system left a lot to be desired, as Bethesda replaced the text - driven
system seen in
previous game's with a fully - voiced acted (but much more limiting) conversation
system.
Like the
previous two iterations, based on the legend of the «lost continent» of Lemuria and Galileo Galilei's A
Dialogue Concerning the Two Chief World
Systems (1632), Entropy: 25800 takes for its starting point a text, in this case a series of five philosophical monographs «channelled» between 1981 and 1984 and known collectively as The Law of One.