To that end the Witcher 3 actually holds up surprisingly well as while it is a continuation of
the previous game the plot is almost entirely separate, therefore it's pretty easy to get up to speed as the writers do a good job of delivering exposition without slapping players in the face with it.
Not exact matches
There are so many things wrong with this
game, first of all the
plot is too linear you play as Mario throughout the whole
game you don't get to play as peach or bowser, there are no new characters other than kersti, all the characters in the
game are from the Mario platformers, there are no exp so you can't level up and if you run out of stickers you have no choice but to run away, peach only has about five lines, bowser is the main antagonist and he has no dialogue, in the
previous installments the main antagonist always had dialogue, and one of this
game's worst problems is that luigi went from being a playable character to a glorified cameo, I have no idea what nintendo was thinking when they made this
game.
The
plot is a bit too standard to a mario
game, lacking any major twist to the
plot that the
previous entries in the series had.
If you've played the
previous flash
games, you'll notice some familiar
plot points and characters, but not much of that really matters.
Another new change to the formula, is how Dishonoured 2 gives the option of choosing between two different characters: Corvo Attano (the
previous Dishonoured protagonist) and his daughter Empress Emily Kaldwin, with both having their own powers and bearings on the overall
plot making the
game well worth playing through at least twice.
The overall story behind the
game takes a very similar
plot structure to the
previous game, which basically means there are more twists and turns than the crooked street in San Francisco.
Indeed none of the
previous games have had anything but the loosest of
plots and all the playable characters have been customised ones you create yourself, with no dialogue of their own.
If the overarching
plot kept moving forward at its
previous pace, I'd be faulting it for leaving so many
gamers behind.
The
plot of the
game starts off innocuously enough with our mute, 9 - year old hero and his parents arriving in the town of South Park, having hastily moved away from their
previous home under unusual circumstances.
sense as the
previous games, nor does it tell a more character driven
plot.
However, where I can not fault Ground Zeroes is in the presentation of that meager
plot, as Hideo Kojima seems to have finally managed to master his own potential which I always felt was there, but never allowed to show in the often poorly scripted and meandering
previous games.
The 2D action - RPG
game features similar mechanics from its
previous titles «Bastion» and «Transistor,» combining stunning visuals and a compelling
plot.
The
plot of Fatal Bullet takes a very different approach compared to
previous Sword Art Online
games.
While the
plot revolves around the fabled Infinity Stones from Marvel Comics, as both a major part of the story and the gameplay, it doesn't feel as fleshed out or interesting as
previous Capcom fighting
games.
Unlike the
previous game that had a
plot focused on the anime's first season, Lost Song will instead be based on the anime's second season and feature a lot of popular characters from that story.
A concurrent
plot of the
game is Geralt's attempts to recover lost memories from his
previous life, learning more about his lover Yennefer, and the mythical Wild Hunt.
I will say, though, that what little
plot EO4 does give the player is leaps and bounds more than all three
previous EO
games combined.
My hope is that the
plot won't be as predictable as it has been in the
previous games.
Awesome
game, builds up on the
previous games and has very nice
plot twists.
While the
plot isn't as hard - hitting as the
previous game, the excellent grid - based combat, light yet solid RPG gameplay and beautiful visuals make this a superhero quest worth playing, even if it's ridiculous from beginning to end.
It also has some brilliant narrative reveals and pay off, that by some divine miracle manages to tie up the many (many, many) narrative points and
plot holes of all the
previous games in the series into something that actually makes sense and sets the stage perfectly for Kingdom Hearts 3.
It's definitely a
game made for
previous fans of the anime and, without spoiling anything, I would not suggest you play the
game until you watch the entire 1st season, as it spoils what is arguably the biggest
plot twist of Psycho Pass.
The story of JAK X weaves together several different
plots that began in the
previous games.
The
plot in the
game is almost the same as Ruby and Sapphire, featuring slightly different scenes in certain parts of the
game and of course, the main legendary Pokémon is different than the
previous games.
However, like the
previous Sword Art Online
games, Hollow Realization suffers from a lot of
plot filler that jumbles up much of the story.
The
game will still follow the
plot from the
previous soul series and will take place in the sixteenth century, going back to the events that occurred in the first Soul Calibur
game to unravel undiscovered truths.
The
game still follows the same
plot with the
previous versions of the series.
Of course, the
plot is just a framing device for the actual gameplay, and the biggest and most apparent change from the
previous installments is the shift from 2.5 D to 3D — the cost of which has been blamed on the
game's brevity.
While some pillar points in the
previous games get the retcon treatment in this title, the main
plot piece remains — Dracula has risen again after 100 years and has declared war against the Brotherhood of Light.
The Gentleman — Although they won't be pivotal to the
plot of the
game, will there still be nods in the form of optional notes or iconography to elements of the
previous games like the cult or the original settlers?
Reasons are what drive the
plots of the
previous four
games, which is most notably to the detriment of the «story - driven» Final Fantasy II and Final Fantasy IV.
In
previous Samurai Warriors or Dynasty Warriors
games, I felt as though they were simply trying to use a wide brush to paint a picture with too many subjects, but the focus of the story being solely on the Sanada clan made for a more interesting
plot.
With the Orochi storyline concluded, SNK created the first «Dream Match» title, which ditched the
plot and added nearly all of the characters from the
previous games, regardless of whether they were alive or dead.
Unlike the
previous games that had a lot of build up towards the twists and turns of the
plot, Spirit of Justice doesn't give many events time to simmer and let you absorb what is happening.
The film is dedicated to this
game, and the
plot revolves around Steve Wiebe who wants to break the
previous world high score in Donkey Kong (set by Billy Mitchell).
The ensuing
plot is more classically Tomb Raider than the
previous game and this is no bad thing; the hunt for this mysterious artefact lends the story a clear focus the
previous encounter lacked.
Demonstrating its staff's
previous experience making console
games, and working as an outsource art agency, The Room combined beautiful artwork with a cerebral puzzle - based
plot.
In some small cases, the information we're given seems to indirectly contradict what we knew from
previous games, or at the very least, creates a few
plot - holes.
A significant number of dungeons and challenges open up post
game (again, furthering the narrative that Final Fantasy XV had a ton of content but no idea what to do with it), but, more importantly, after it's over you have the option of reverting to a
previous save and mopping up all of those sidequests (you can actually do this at almost any point, through a
plot contrivance, but it only felt appropriate after I concluded Final Fantasy XV's story).
Players can also choose to play Second Son as either a good character or a villain and just like in
previous entries in the series, this changes both Delsin's abilities and the
game's
plot line, depending on how you approach various situations.
I knew this
game was going to be more open and expansive than the
previous title, allowing more player freedom, but even after attending a press screening of the
game during Gamescom last year, I was still not ready for how expansive both the
game world and its rich
plot were going to be.
The
game doesn't try to explain
plot points from the
previous title, such as EDEN Syndrome or Under Zero, so it might be best for you to play Cyber Sleuth before tackling Hacker's Memory.
Speaking of the story, it's immediately noticeable that Kojima took to heart the long - standing feedback regarding the massive cutscenes he used to deliver the
plot in
previous Metal Gear
games.
While fans of the
previous games in the Monkey Island series may get the biggest laughs out of the twisted
plot connections across the trilogy while reminiscing elements that are oddly familiar, no
previous knowledge of the Monkey Island series is needed to enjoy this
game wholeheartedly.
Story has never been the strongest element of the Senran Kagura franchise, but those who've invested into the
previous games may find the
plot in Estival Versus to be weakest of the core series.
A new LEGO Dimensions trailers has teleported itself onto the Internet this morning and unlike the
previous trailer, this one focuses primarily on the
game's
plot.