Sentences with phrase «previous games lack»

Not exact matches

but i think a big influencing factor in the previous games (where we had low possession %'s) is our lack of rotation and ever present injuries.
Wilshere's lack of speed cost us a goal in a previous game.
Sure we lost too many games to naive defending driving forward with disregard for team shape and defending in previous seasons but I don't recall the lack of effort we have seen this year in so many games, it's scary, it's over for Wenger.
In any case we do always seem to make it more difficult than it should be and when this occurs we provide stellar performances, previous bayern games, our monaco game away from home, coming back from 2 - 0 down against hull idk but to me it shows a lack of preparation / concentration for the big occasions.
In previous seasons, we could have lost the game because of lack of quality options on the bench but this season, we are proving to be on a different level and this is not the first time that our substitutes are making impact off the bench.
The loss of Jack Grealish and Albert Adomah has been evident in the previous two games with a lack of cutting edge going forward, however, others have stepped up to the plate, something that is becoming ever more prevalent within Steve Bruce's team.
Part of this was to help give Balotelli some support up front that had been sorely lacking in both of the previous games and also to bring Sterling inside to play between the lines behind two forwards.
The game saw Arsenal begin with a lack of verve and creativity as they were clearly low on confidence given previous results and performances.
It is a pity that the psychological complexity of the previous film gives place to a bloated and not so engaging cat - and - mouse game that lacks the chemistry between the two characters and has a rather frustrating ending, being only worth it because of Lecter.
The plot is a bit too standard to a mario game, lacking any major twist to the plot that the previous entries in the series had.
The link with its previous games is only evident in the sense of its atmosphere but it lacks many of the characteristics from other Dungeon Siege games.
The game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay lacks any kind of depth, making this game feel very stale and not as fun as it could be if it had the RPG elements of the previous games.
Worst of all, this game is just plain, dull, monotony, lacking any of the spark of the previous installment.
The presentation is basic, and while some remastered games are fun to play, most of the experience feels sanitized and sterile, lacking the boisterous flavor previous Mario Party titles had.
One of the problems I had with Burnout Dominator was the fact that the game really lacked a lot of depth that previous Burnout games have had.
Being the fourth store you would think it would be similar to Nookingtons in the previous games but it actually lacks a second floor.
I even found the Dark Brotherhood quests lacking, these quests being a series highly praised in previous Elder Scrolls game.
the biggest problem I have are the lack boards, This has to have the least amount of boards in any Mario Party game ever, 5 boards alone kinda hurts the reply value for me considering previous games had up to around 6 to 8 that's kinda stupid.
As a huge departure from previous Lego games, Worlds inherently lacks puzzles and a sense of adventure.
Manufacturers promised to release modifications to FS 17 tools and FS 2017 equipment, which was lacking in the previous version of the game.
What Fire Emblem Warriors lacks in story originality, it greatly makes up for it with superb artwork that makes characters from previous Fire Emblem games look exactly like we always pictured them and as for the cut - scenes, they're like miniature movies.
However, with God of War 3 raising the bar so high and closing the book on Kratos» journey of revenge, Ascension sorely lacks the marvel of the previous games.
I can't blame the folks at Tokyo RPG Factory for lack of originality, since many of Lost Sphear's gameplay elements are taken from Square Enix's previous games, but I wish their next project would bring at least one or more innovative aspects.
This is at least partly attributed to my relative lack of knowledge of Norse mythology compared to Greek but I estimate that most gamers who come from a similar background as me will find the enemy types and Gods to be far less exciting than in previous God of War titles.
I found Other M and fusion good games on it's own but lacked the true Metroid feeling I so desire which previous games and Prime series gave me exactly that feeling.
Dragon Quest 6 doesn't abandon that theme, and though its take lacks the oomph of the previous game, it still has a lot of interesting ideas.
The combat feels sluggish, the story lacks the bombast and sly winks of the previous game and the difficulty is toned right down.
Most previous ICS builds have used older Android kernels which lacks many features including hardware acceleration that affects some games and HD video playback.
It lacks the previous game's variety, but variety is not always what you want, especially because some of the stage gimmicks in
It lacks the previous game's variety, but variety is not always what you want, especially because some of the stage gimmicks in Superchargers were very annoying.
TVGB: In a previous interview you said you want Mars to be «a great PS3 game» «first and foremost,» citing the lack of RPGs on the system as the reason.
There were only a handful of times in which I got stuck, and that was either due to not having explored previous areas thoroughly enough or my own lack of focus, not any fault in the game.
A bigger disappointment is a rather lack - luster damage model compared to previous Codies games.
Sure, Dante was different and there was a new visual flair that the previous games were lacking in their environments, but the very essence of what Devil May Cry great was still very much there.
For the latter, Skyward Sword's narrative is not only a major copout and laborious to get through, but the game is so formulaic that it lacks the real sense of adventure that previous Zelda games had.
The combat feels sluggish, the story lacks the bombast and sly winks of the previous game and the difficulty is toned right down.
People adored the customization in previous Need for Speed games, but lately the recent NFS titles have been pretty lacking in that department.
Where the previous environments were simplistic and lacking in a number of textures, this game has environmental tricks that range from sleek, sexy spaceship interiors, to vast plains of alien desert where our protagonists make the most of the Clone Army at their disposal.
Since about half of your time will be spent riding with Theresa, there is a great deal of time for exposition, something sorely lacking from previous games.
Toriyama and Kitase later said, in July 2011, that the biggest complaints about the game were that it was too linear and that there was not enough interaction between the player and the world, which they described as a lack of towns and minigames compared to the previous Final Fantasy games.
This aspect of the one hit KO, as well as the other game modes and team gameplay add a level of depth to the multiplayer which one could argue was lacking in previous iterations, making the game itself far more interesting to play, and potentially the sort of game one could get far more drawn into than in previous releases.
It sounds like the game has a whole lot more wrong with it than a lack of choice of weapons... The guy even said it was jokingly easy and felt nothing like previous NG games.
So, based on all the previous assumptions you made, and the lack of support for your statements, I don't have a clue how you can hate a game you never tried or even considered.
Let's hope that the next game in the series will offer both a brilliant round of golf as well as the return of many of the options from previous games as opposed to it being only a brilliant round of golf that lacks substance in other areas in the way that this game does.
The previous title lacked any sort of depth and gamers were left with wanting much more.
After all, The Sims 4 is infamous for lacking features that were fundamental to previous iterations, something the community frequently talk about in the game's official forums.
The lack of Final Dancouga is a bit odd, especially as Dancouga Nova is present, and the complete absence of any Getter Robo series is equally jarring (though by no means rare, as previous portable games have excluded the various Getter machines).
The mini-games lack the charm and variety found in the previous version, and compared to other party games like Mario Party, Start the Party!
Overall, Burnout Paradise is a fun game, sure - but lacking the same level of finesse and polish as the previous titles.
The biggest change from the previous game is the improved hub world, or lack thereof.
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