Not exact matches
but i think a big influencing factor in the
previous games (where we had low possession %'s) is our
lack of rotation and ever present injuries.
Wilshere's
lack of speed cost us a goal in a
previous game.
Sure we lost too many
games to naive defending driving forward with disregard for team shape and defending in
previous seasons but I don't recall the
lack of effort we have seen this year in so many
games, it's scary, it's over for Wenger.
In any case we do always seem to make it more difficult than it should be and when this occurs we provide stellar performances,
previous bayern
games, our monaco
game away from home, coming back from 2 - 0 down against hull idk but to me it shows a
lack of preparation / concentration for the big occasions.
In
previous seasons, we could have lost the
game because of
lack of quality options on the bench but this season, we are proving to be on a different level and this is not the first time that our substitutes are making impact off the bench.
The loss of Jack Grealish and Albert Adomah has been evident in the
previous two
games with a
lack of cutting edge going forward, however, others have stepped up to the plate, something that is becoming ever more prevalent within Steve Bruce's team.
Part of this was to help give Balotelli some support up front that had been sorely
lacking in both of the
previous games and also to bring Sterling inside to play between the lines behind two forwards.
The
game saw Arsenal begin with a
lack of verve and creativity as they were clearly low on confidence given
previous results and performances.
It is a pity that the psychological complexity of the
previous film gives place to a bloated and not so engaging cat - and - mouse
game that
lacks the chemistry between the two characters and has a rather frustrating ending, being only worth it because of Lecter.
The plot is a bit too standard to a mario
game,
lacking any major twist to the plot that the
previous entries in the series had.
The link with its
previous games is only evident in the sense of its atmosphere but it
lacks many of the characteristics from other Dungeon Siege
games.
The
game is full of charm and the visuals are absolutely beautiful, but the «use stickers to attack» gameplay
lacks any kind of depth, making this
game feel very stale and not as fun as it could be if it had the RPG elements of the
previous games.
Worst of all, this
game is just plain, dull, monotony,
lacking any of the spark of the
previous installment.
The presentation is basic, and while some remastered
games are fun to play, most of the experience feels sanitized and sterile,
lacking the boisterous flavor
previous Mario Party titles had.
One of the problems I had with Burnout Dominator was the fact that the
game really
lacked a lot of depth that
previous Burnout
games have had.
Being the fourth store you would think it would be similar to Nookingtons in the
previous games but it actually
lacks a second floor.
I even found the Dark Brotherhood quests
lacking, these quests being a series highly praised in
previous Elder Scrolls
game.
the biggest problem I have are the
lack boards, This has to have the least amount of boards in any Mario Party
game ever, 5 boards alone kinda hurts the reply value for me considering
previous games had up to around 6 to 8 that's kinda stupid.
As a huge departure from
previous Lego
games, Worlds inherently
lacks puzzles and a sense of adventure.
Manufacturers promised to release modifications to FS 17 tools and FS 2017 equipment, which was
lacking in the
previous version of the
game.
What Fire Emblem Warriors
lacks in story originality, it greatly makes up for it with superb artwork that makes characters from
previous Fire Emblem
games look exactly like we always pictured them and as for the cut - scenes, they're like miniature movies.
However, with God of War 3 raising the bar so high and closing the book on Kratos» journey of revenge, Ascension sorely
lacks the marvel of the
previous games.
I can't blame the folks at Tokyo RPG Factory for
lack of originality, since many of Lost Sphear's gameplay elements are taken from Square Enix's
previous games, but I wish their next project would bring at least one or more innovative aspects.
This is at least partly attributed to my relative
lack of knowledge of Norse mythology compared to Greek but I estimate that most
gamers who come from a similar background as me will find the enemy types and Gods to be far less exciting than in
previous God of War titles.
I found Other M and fusion good
games on it's own but
lacked the true Metroid feeling I so desire which
previous games and Prime series gave me exactly that feeling.
Dragon Quest 6 doesn't abandon that theme, and though its take
lacks the oomph of the
previous game, it still has a lot of interesting ideas.
The combat feels sluggish, the story
lacks the bombast and sly winks of the
previous game and the difficulty is toned right down.
Most
previous ICS builds have used older Android kernels which
lacks many features including hardware acceleration that affects some
games and HD video playback.
It
lacks the
previous game's variety, but variety is not always what you want, especially because some of the stage gimmicks in
It
lacks the
previous game's variety, but variety is not always what you want, especially because some of the stage gimmicks in Superchargers were very annoying.
TVGB: In a
previous interview you said you want Mars to be «a great PS3
game» «first and foremost,» citing the
lack of RPGs on the system as the reason.
There were only a handful of times in which I got stuck, and that was either due to not having explored
previous areas thoroughly enough or my own
lack of focus, not any fault in the
game.
A bigger disappointment is a rather
lack - luster damage model compared to
previous Codies
games.
Sure, Dante was different and there was a new visual flair that the
previous games were
lacking in their environments, but the very essence of what Devil May Cry great was still very much there.
For the latter, Skyward Sword's narrative is not only a major copout and laborious to get through, but the
game is so formulaic that it
lacks the real sense of adventure that
previous Zelda
games had.
The combat feels sluggish, the story
lacks the bombast and sly winks of the
previous game and the difficulty is toned right down.
People adored the customization in
previous Need for Speed
games, but lately the recent NFS titles have been pretty
lacking in that department.
Where the
previous environments were simplistic and
lacking in a number of textures, this
game has environmental tricks that range from sleek, sexy spaceship interiors, to vast plains of alien desert where our protagonists make the most of the Clone Army at their disposal.
Since about half of your time will be spent riding with Theresa, there is a great deal of time for exposition, something sorely
lacking from
previous games.
Toriyama and Kitase later said, in July 2011, that the biggest complaints about the
game were that it was too linear and that there was not enough interaction between the player and the world, which they described as a
lack of towns and minigames compared to the
previous Final Fantasy
games.
This aspect of the one hit KO, as well as the other
game modes and team gameplay add a level of depth to the multiplayer which one could argue was
lacking in
previous iterations, making the
game itself far more interesting to play, and potentially the sort of
game one could get far more drawn into than in
previous releases.
It sounds like the
game has a whole lot more wrong with it than a
lack of choice of weapons... The guy even said it was jokingly easy and felt nothing like
previous NG
games.
So, based on all the
previous assumptions you made, and the
lack of support for your statements, I don't have a clue how you can hate a
game you never tried or even considered.
Let's hope that the next
game in the series will offer both a brilliant round of golf as well as the return of many of the options from
previous games as opposed to it being only a brilliant round of golf that
lacks substance in other areas in the way that this
game does.
The
previous title
lacked any sort of depth and
gamers were left with wanting much more.
After all, The Sims 4 is infamous for
lacking features that were fundamental to
previous iterations, something the community frequently talk about in the
game's official forums.
The
lack of Final Dancouga is a bit odd, especially as Dancouga Nova is present, and the complete absence of any Getter Robo series is equally jarring (though by no means rare, as
previous portable
games have excluded the various Getter machines).
The mini-
games lack the charm and variety found in the
previous version, and compared to other party
games like Mario Party, Start the Party!
Overall, Burnout Paradise is a fun
game, sure - but
lacking the same level of finesse and polish as the
previous titles.
The biggest change from the
previous game is the improved hub world, or
lack thereof.