The previous games puzzles were a devious bunch requiring some real effort to solve.
Not exact matches
Like in the
previous games in the series, it features a brilliant story, challenging
puzzles and intense combat which are all better than ever.
Other than an increase in the difficulty level of the picross
puzzles, very little has changed compared to the
previous games.
Yet unlike so many of the director's
previous cinematic
puzzle games, Redbelt cares far less about tricking its audience than about plumbing its protagonist's psyche in a way both viscerally exciting and intensely analytical, a nifty trick that's aided by a host of uniformly sturdy but tonally divergent supporting actors (dainty Emily Mortimer, chilly Rebecca Pidgeon, hammy Rodrigo Santoro, goofy Tim Allen) who don't, at first glance, seem well - suited to coexist with each other.
If you've played any of the
previous Lego
games, the gameplay will be joyously familiar, with some tweaks that allow for a little more interaction with the levels and new ways to solve
puzzles.
Again,
previous Lego
games feature many cooperative
puzzles (among other multiplayer features) that make playing with a pal a more rewarding experience.
As a huge departure from
previous Lego
games, Worlds inherently lacks
puzzles and a sense of adventure.
While The Legend of Zelda series is well known for its inventive and
puzzle - style boss fights Hyrule Warriors will instead follow in the footsteps of
previous Warriors
games.
It should be mentioned that just like in
previous Pushmo
games, there isn't any incentive to replay
puzzles.
They occupy roughly the same role in as the classical dungeons and temples of
previous Zelda
games, with a series of
puzzles culminating in a boss fight, and form absolutely spectacular set pieces.
+ Variation in
puzzles is much improved over
previous games + Nice 2D art + Easy to play in a none threatening way
While not nearly as challenging as those found in
previous Prime
games, each fight mixed up the action with light
puzzle solving, requiring creative use of Samus's extensive arsenal to overcome them.
The renowned
puzzle game is currently on sale for $ 1.99 until December 6, so now's the perfect chance to pick it up if you've never played any of the
game's
previous iterations.
Like
previous The Room
games, Old Sins is a massive
puzzle box that asks you to slowly manipulate intricate clockwork gadgets.
Most physics based
puzzles do attempt to make their physics as consistent as possible so that players can replicate
previous techniques, but in The Slatters there's no guarantee that the
game will give you the same outcome as before.
They took some parts of the mansions of the
previous games and threw them together... which, strangely, instead of feeling nostalgic, just feel frustrating and repetitive... maybe because they used some of the emptiest and the most backtracked to places, with either less
puzzles or simplified ones...
Semi-spoilery elaboration: It certainly doesn't buck the trend of the
puzzles being easier and less brainteaserish and more «fiddle with these mechanics until the solution presents itself» every
game, and the
game presents a couple central mysteries that frustratingly don't get resolved at all, and there are fewer music tracks than normal, but Kat herself is a pretty good protagonist and the individual cases + the way they tie together aren't bad (although relatively low - stakes compared to
previous games).
The
puzzles, on the whole, are pretty lame, far too easy and uninspired, coupled with a combination of the
previous two complaints they can lead to cheap deaths which seem to serve only to address the biggest problem with «Dante's», the fact that it's just far too short, a play through on the normal difficulty setting can be done without much trouble in around 6 hours and with no achievements for completing the
game on harder difficulties, there's little incentive for doing it again.
This
game is Lightwood's fourth picture
puzzle game to feature
puzzles by Conceptis Ltd, the world's leading supplier of logic
puzzles, and it is sure to be a hit with fans of their
previous titles.
As I mentioned, it's not as
puzzle - heavy as
previous games have been, but it has a good number of them to keep you from getting tired of the typical investigation process.
I noticed that there are a bit less then the
previous game, but this balances in the fact that the
puzzles are much more difficult this time around.
The fact that we had a WB sale last week and the AK sale from the
previous week wasn't extended alongside the other discounted WB
games is irritatingly
puzzling, to say the least.
I'm not sure but Lost Grimoires has a lot less hidden object
puzzles than
previous Artifex Mundi
games.
Previous LEGO
games, specifically the Star Wars
games and the Harry Potter one, used Force Powers and Magic Powers to manipulate the environment, and I can very easily see how bending the elements in Avatar can be applied in the same way, and seeing how each of the characters either bends a different element or uses a special tool, it provides ample opportunity to create environmental
puzzles.
Silent Hill 3 stays true to the
previous games as combat,
puzzle solving and exploration remain the key elements of the
game.
The
game is similar to
previous games in the series due to the ability to find and solve
puzzles, explore surroundings, collect items, and play minigames.
There's also not a whole lot of
puzzles here, which can be a good or a bad thing depending on how much you enjoy the
puzzles from the
previous games.
It is being developed by a company called The Odd Gentlemen, a small company whose
previous work includes the quirky
puzzle game called The Misadventures of P.B. Winterbottom.
The soundtrack carries on the same sense of wonder and close by mystery that adorned the
previous games and is a joy to sit and soak up while solving
puzzles.
This
game bought in an enhanced version of the
previous Wrecking crew block - dropping
puzzle games.
While not nearly as challenging as those found in
previous Prime
games, each fight mixed up the action with light
puzzle solving, requiring creative use of Samus's extensive arsenal to overcome them.
The same premise of
previous Zelda
games is followed, (find keys, beat mini boss, find boss key, beat boss) but all of the dungeons will have you sucked in trying to find all of the secrets and solve the
puzzles.
Telltale usually recruits lots of talented voice - over artists from their
previous games such as Adam Harrington who voices Bigby Wolf and The Woodsman having already voiced LeChuck and Moose in Tales of Monkey Island, Matches in Back to the Future, Foreman Isaac Davner and Repairman Scruffman in
Puzzle Agent 2, Andy St. John in The Walking Dead: Season 1 and Jerry and Leland in The Walking Dead: 400 Days as well as Melissa Hutchison who voices Toad Junior and Beauty with Melissa Hutchison's adaptable voice acting having already featured as many other characters such as Stinky in the Sax and Max seasons; Trixie Trotter in Back to the Future; and most popular of all is the role of Clementine The Walking Dead: Seasons 1 and 2, amongst other videogames, alongside Dave Fennoy voices Bluebeard who perfectly voiced the lead protagonist Lee Everett in The Walking Dead: Seasons 1 and 2 opposite Melissa Hutchison and has voiced Dr. Montrose in Law & Order: Legacies and many videogame and television characters.
The Room 3 (Android, iOS) builds on the success of its
previous installments, providing
gamers with a series of challenging
puzzles and satisfyingly tactile controls.
You might have heard this if you've read some of my
previous reviews, but most of the time I despise
puzzle games.
It's very responsive with a faster pace and better
puzzles while simultaneously managing to push out even more vividly detailed environments than the
previous game.
The end result is a
game that mixes the traditional point - and - click inventory - based
puzzles of
previous instalments with the mind - bending logic of time travel and a sprinkling of mini-games.
Advise: Nihilumbra has been designed in a way that everyone can enjoy its story, even without
previous experience with
puzzle games.
This
game has a decent amount of these, however, some of them are very similar, if not identical, to
puzzles from
previous titles by the developer.
Like the
previous game in the King's Quest series, there are several
puzzles with dual solutions, with the cleverer solution scoring more points.
We have again set up office in Melbourne, Australia and are hard at work at a new
game, which will be heavily inspired by our
previous hit
game,
Puzzle Quest.
Previous game modes have magically disappeared as well, such as sealed decks,
Puzzle mode and Planechase among many others.
My favourite part of dungeons in
previous games was the
puzzles and the story for sure xD.
As a
puzzle game, players can spend premium currency on extra shots or a rewind power - up, which lets them try their
previous shot again.
As with
previous games, this
game is light on adventure elements, perhaps even more so since there are no inventory based
puzzles.
They occupy roughly the same role in as the classical dungeons and temples of
previous Zelda
games, with a series of
puzzles culminating in a boss fight, and form absolutely spectacular set pieces.
Silent Hill 3 is also a little linear, unlike
previous games where you would have short sections where you could explore town, then moving into the larger
puzzle sections of the School / Hospital / Apartment Block, everything is now connected.
Demonstrating its staff's
previous experience making console
games, and working as an outsource art agency, The Room combined beautiful artwork with a cerebral
puzzle - based plot.
Also, as I said when I rebalanced
Puzzle Fighter, we already know what the
game felt like with the
previous top tier characters, and it was fun, so it's better to balance the
game around that power level than a new, lower power level.
That chipset is two generations behind that of the Switch, so the fact that the more recent
game seems to have trouble running on much more advanced hardware is more than a little bit
puzzling, more so since Zen Studios have
previous experience working with Nvidia's mobile hardware and optimising their product for it.