Sentences with phrase «previously worked with the player»

Norwich boss Chris Hughton is a fan after working with him briefly during a short loan spell at Newcastle in 2009 and Leeds manager Brian McDermott had also previously worked with the player when he was the manager at Reading.

Not exact matches

Cooper has been with the company since 2015 as part of the Saltire Programme as a foundation fellow cohort and working based in Scotland across different roles, and was previously a professional badminton player.
Petrescu had previously worked with Traore when the pair were at Kuban Kasnodar, and he has conceded defeat in his own quest to sign the player after saying the deal with Juventus was all but agreed.
Injuries have held the international back at Liverpool in recent years, but he had previously been one of the team's most important players, combining strong defensive ability with high work rate and quality on the ball.
Now it seems Benítez has set his sights on another vastly experienced player, and one he'd previously worked with at Liverpool.
And the defender claims his own form is being lent a further boost by the training ground counsel of Allardyce and his experienced backroom staff, among them first - team coach Craig Shakespeare, who previously worked with Keane when the ex-Manchester United player spent a large slice of the 2012/13 campaign on loan with Leicester City.
-- Nintendo previously made Zelda games by making small areas and connecting them together — For Breath of the Wild, the team first had to figure out what needed to be placed on the map — Groups were created out of the over 300 devs to work on specific sections of the world — Game Informer's demo starts at Serenne Stable — Yammo runs this place — Link can rest in bed and restore health here — Stable also lets you store horses, meet with merchants, NPCs — Stables are located throughout the world — Each one is run by a distinct character — You can spend rupees on a more expensive bed, giving you an extra heart the next morning — These hearts are yellow and can't be recovered if you're hit in combat — Spending time by fires in the world passes time — Dynamic weather system in the game, with the world reacting as a result — Ex: when it starts raining, NPCs outside the stable quickly go inside — Beedle is back to sell you goods — Have to be careful during a thunderstorm, since your metal items can attract thunder — Metal weapons and shields can be discarded or thrown at enemies — Link can get killed by lightning — Difficulty dips / spikes depending on where you are, since you can go around it and avoid it until you're stronger — Over 100 Shrines — You can find an item that identifies Shrines — Discover a Shrine for it to be a fast - travel point — Shrines also give a Spirit Orb — Trade in orbs for unknown items — Dedicated team handled animal A.I. — Bears, wolves, deer move through the snow — You can get overwhelmed by enemies quickly — Link can keep multiple horses at a time — Affection / loyalty important with horses — Feed and take care of horses to raise their stats — Can call horses over to you, but horses need to be within a certain proximity to be called — Horses can be killed by enemies — Aonuma «wanted players to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thplayers to choose their own path», so no companion character in this game — Stamina meter encopasses sprinting, paragliding, climbing — Meter can be upgraded, but Nintendo won't say how — Different shields have different speeds and level of control for snowboarding — Can mine rocks which can be solid for rupees or used for crafting — Can place stamps to mark areas of interest — 100 of these symbols can be used on the map, including sword, shield, bow and arrow, pot, star, chest, skull, leaf, diamond — Every style of weapon has a unique set of animations and feel different — No invincible weapons in the game, Nintendo says — Zelda can get mad at you and scold you — Players can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in thPlayers can see the ending without seeing everything from the story — A certain element was added in the game to make for a more cohesive storyline — Most difficult Zelda game to make — Aonuma is still finding new things in the world
Easily - excitable and a bit on the chatty side, Kenny has always been eager to share gaming - related thoughts, opinions, and news with others and has been doing so on Hey Poor Player since 2014 and has previously worked with both PKMNcast and SCATcast.
Previously I worked on Affordable Space Adventures for Wii U, an award - winning title that has players control either solo or in co-op a spaceship through a dangerous alien planet, with the Wii U GamePad's touch - screen serving as the Heads - Down Display of the ship.
We know that a Titanfall 2 is in the works at Respawn Entertainment, we know it's coming in around a year (give or take a few months), and now we know that the sequel to 2014's parkour - FPS / mech - fighter hybrid will more than make up for the first game's lack of story content, with not only a proper single - player campaign (as previously suggested), but an accompanying TV series too.
Previously, this theme was more associated with the strictures of Salon entries than with avant - garde strategies, but even modern masters like the Realist Gustave Courbet and the Post-Impressionist Paul Cézanne created life - size, dour works with stolid, impassive men deep in thought in bland interiors in, respectively, After Dinner at Ornans (1849) and The Card Players (1890 — 92) at the Barnes Foundation.
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