With names one degree off from Gibson novel characters (e.g. Keven Case) each asset has
a primary weapon attack, as well as a powerful secondary weapon.
Not exact matches
The B61 is America's
primary tactical nuclear
weapon that can be carried by just about all of the US military's
attack aircraft, from Marine Corps AV - 8B Harriers to the Air Force's B - 2 Spirit bombers.
Dortmund themselves are missing the assertive Neven Subotic at centre - back, however their
primary weapon lies in their
attack.
More than half of wolf - pack
attacks involved knives (46 percent) or blunt objects (16 percent) as their
primary weapons.
His
primary attack method are his dual scythes, backed up by a secondary
weapon of your choice, be it hammer, axe, glaive or even bladed gauntlets for some incredibly quick strikes.
The left - handed control configuration provides three sets of individual options to switch the buttons layout for the
weapon selection wheel from L1 to become R1 and the sprint of R1 to become L1; the L2 and R2 button layout for the secondary
attack of L2 to become R2 and the
primary attack of R2 to become L2; and the sticks layout for moving your character with the left analogue stick to become the right analogue stick; and for looking around with the left analogue stick to become the right analogue stick.
Kay Rayner is a close quarters combat specialist who carries a Epirus V - 7 Bow as a
primary weapon and an Eclypse Katana as a secondary
weapon, while his special abilities include Pull Enemy that utilises a telekinetic ability to pull closely situated enemies toward him while inflicting damage and incapacitating enemies for a period of time; Throw Enemy is a powerful telekinetic
attack that inflicts serious damage to enemies and flings them away; Devastation causes a massive amount of damage to all close by enemies through a powerful ground hit; and Zeal produces a huge bonus for melee
attacks in addition to a simultaneous protective aura around Kay.
The stats of your equipment include a lot of information, but for now, just focus on your
weapon's
attack rating and your armor's
primary defense rating.
Using Death's
primary weapons, which are, as befitting the Grim Reaper, dual scythes you can launch a series of fast
attacks on the enemy, while mixing in your secondary
weapon, mapped to Y, allows you to dish out a wide variety of combos and moves.
The controls are well mapped to the DualShock 4 controller with the default control scheme consisting of pressing R2 to fire a
weapon; pressing L2 to aim down sights; pressing R1 to throw a grenade or use lethal equipment; pressing L1 to use tactical equipment; pressing X to jump or mantle; pressing square to reload or use an object such as opening an unlocked door, breaching a locked door or entering a vehicle; pressing O to crouch, go prone or dive; pressing triangle to switch between your
primary and secondary
weapons; pressing up on the d - pad to activate a morale ability; pressing down on the d - pad to perform a specific action; pressing right on the d - pad to use a first aid kit; pressing left on the d - pad to use a
weapon skill; pressing L3 to sprint or use sharpshooter; pressing R3 to perform a melee
attack on an enemy; changing the direction of the left analogue stick to move forward or backward and strafe left or right; changing the direction of the right analogue stick to look up or down and rotating left or right; pressing the share button takes you to the share feature menu; and pressing the options button to display the pause menu.
It forms a major tactical component of skirmishes as your choice of upgrades can strongly affect the progression of events: you might want to invest in the range of your
primary weapon, the ability to heal your teammates, or an
attack that steals health off opponents, depending upon your current predicament.
Your sword is your
primary weapon, but you also have a projectile
attack that can be charged up.
Nex Machina is reminiscently of Super Stardust;
weapon upgrades can be collected for the
primary weapon including
weapon spread and
weapon range, while secondary
weapons such as a laser or sword can be collected to strengthen your arsenal and power - ups include a shield to improve your armour from enemy
attacks and the ability to dash through laser beams and groups of enemies.
Your ship is customizable: you can buy mods that change its stats (between
Attack, Speed and Defense) or modifies your
primary weapon.
The game plays in real - time with the square button for your
primary attack, triangle for secondary
attacks or a special ability, L is to center the camera or strafe, R square / triangle will give you 2 more
attacks if you use TECHNICS or just lock - on if you hold R with a different
weapon.
Secondary items and magic are somewhat underutilized as your
primary weapon is often the most effective tool in battle, and like any good battle system, some
attacks are better than others.
In these combat races, players will be able to
attack their opponents with each vehicle's
primary or secondary
weapons and
attacks, but have a limited amount of ammo to do so, which recharges automatically over time, or can be refilled by picking up ammo canisters along the track.
Players will be able to insert their old traps into the portal, and in doing so, will unlock a third
weapon for their vehicle, on top of its default
primary and secondary
attacks.
Mulaka's
primary weapon is his spear, which he can throw or use light and heavy
attacks with.
You can
attack enemies with your
primary weapon and dodge, but the actual act of
attacking enemies doesn't feel particularly satisfying.
The Sorceress
primary weapon is a magic scepter that can mind control orcs, causing them to
attack and distract the horde.
Every
weapon in the game has a
primary and a secondary
attack, which may prove to be very helpful in certain sticky situations.
The stats of your equipment include a lot of information, but for now, just focus on your
weapon's
attack rating and your armor's
primary defense rating.