I would argue in the quest for «rapid» progress breadth is nearly always
prioritised over depth.
Not exact matches
Namco Bandai's weapon - based brawler has always
prioritised the spectacle of combat
over the art of fighting — something far better demonstrated in its Tekken franchise — and while few would deny that this approach has led to some of the most explosive and colourful rucks of the last decade or so, such showmanship has tended to come at the expense of gameplay
depth.
The fact they don't garner as much coverage as the in -
depth reveals despite having a line - up of games immediately available that also should drive coverage seem to highlight that media still
prioritise hardware news
over games.
Power - ups such as slowdowns add a little
depth to the proceeding, tempting you to
prioritise some tiles
over others.