The computer animation in Ratchet & Clank is pretty good — although it's
probably game animation that was upgraded for the big screen — and the game's voice cast is joined by people like Sylvester Stallone, Paul Giamatti, Rosario Dawson and John Goodman.
Not exact matches
Chad: Doing this style of
animation and making sure it's done by hand
probably slowed our production by 80 % [compared to] a digitally - animated
game, but we never got to a point where it bottlenecked the gameplay.
Although SNK is mainly known for their in depth fighting
games, that is not all they have done and this is proved by the selection of
games in the pack. There is a wide array of genres from fighting to sports and the variety will please many a fan of the console. That said, the original versions of the
games would
probably work better than their emulated counterparts. In all of the
games sound effects appeared to be on a half - second delay the first time they were heard, then fine for the remainder of the session. As an example, the first time you throw a grenade in Metal Slug, it will explode and just as the
animation is finishing, you will hear the explosion. This problem is off — putting but easily forgettable once all of the sounds have loaded properly. The main exception here is Shock Troopers which actually freezes up momentarily when loading up a new sound which makes the
game almost unplayable for the opening instances of each level.
It has easily the most interesting plot of any
game ever developed by Platinum --- still,
probably, the world's best developer of focused action
games --- and some of the coolest
animation you're likely to see in a modern
game.
Between issues with the
game's facial
animations, bugs and a lackluster character creator, new romance content is
probably not a priority at the moment.