While it's certainly not that much of an issue when playing solo, I can see this becoming
a problem during multiplayer matches, and it just comes off as a glaring design flaw.
Not exact matches
My only
problems with
multiplayer, is there does not seem to be many people actually utilizing voice chat
during quests or around town, so I have not had a chance to test out how well that works yet.
Said Pachter
during the show, «You can't hook a guy into Xbox Live Gold if he's playing on a PC... that's the other
problem — you really want to hook every gamer who has a 360, you want them to buy all their games on 360, play everything
multiplayer, pay you 50 bucks a year so that, in a couple years, it's a 100 bucks a year.
Both Verdun and Valiant Hearts show that there is scope to make narrative and
multiplayer games set
during World War I, but they also highlight a
problem facing the makers of Battlefield 1.