Sentences with phrase «problem getting through this game»

For the most part, if you have any skill in racing games then you're not going to have any problem getting through this game.

Not exact matches

The guy had a great game v west ham but his ego lets him down, but Wenger his comments on the defensive cock ups, it is the same comments on all the losses so surely he needs to rectify the prob Number one drop the BF German that can't head a ball can't run he is a liability every time he puts on the shirt even Debuchy jumps higher than him Gibbs can't defend he is a nice guy but not first choice L Back Chocqelen has proved he is a good player that can get better what we need is an Ozil type midfielder that has more guts to play good balls through to runners not high balls that you hope will find a target So a defender that can defend a left back and a midfielder and then look out enough is enough on what the problems are If the car won't run right you Fix it Wenger now is the time to FIX it CB
«And Jordan got through part of the game against Turkey and the whole game today without any particular problems.
I think Giroud Is a ok forward he as come a far way and I think he will get there my problem is how long he will take he had a bad game we all have bad days at work I can't quite say the say for Ozil (yes he played through the middle) I think we should sell him and call it a lost he is very very poor since he became a arsenal player and this is where maurinho will always get my respect because he couldn't be playing like that in a maurinho team.
«Andros has played all but one game, two games - I know he's made at least 32 starts out of 34, which is a fantastic achievement because he's also had to battle through certain injury problems, but his determination and desire to get on the field has got him through that.
Some also believe that one of the ways to combat the problem of under - reporting may be to avoid relying so much on athletes to honestly self - report, or on game officials and / or sideline observers to call for a concussion assessment, but to instead employ technology to get around the problem altogether through
The Vita version may look better, but apparently, put through rigorous play, the game can get stuck once in a while, whereas no such problems have yet been reported on the PSP version.
Imagine jumping through those hoops, getting everything set up but then being unable to join, instead getting a «no rooms found» error, a problem plaguing many players during the game's launch weekend.
This blemish continues through the whole game, and though you get used to it over time, the problem never goes completely away.
Yet the student is quickly «swiping» through problems until he or she gets to the game at the end, ignoring the content.
In an age where it is seemingly possible to play a game without at least one problem cropping up it's a joy to get through an entire title without having any issues.
The problem is if you opt to play through the campaign in order you'll likely be sick fed up of the game before it finally starts to get better, and even if you do manage to hold on as improved as the third chapter is, it's still just killing zombies.
Again, it's a well written section detailing not only the basics but going through executions, meatshields, correct use of the active reload and more, so new players should be able to get into the game without much problem.
Ubisoft haven't gone through the game and removed the bugs and problems though, and the result in the occasional frustrating moment with the camera, AI that get stuck and a few other little things as well.
As a stealth game precision is paramount to getting through the ambling policemen at the crime scene, so it's obviously frustrating to have an otherwise beautiful, if perhaps love it or hate it, art style cause problems.
They're both great problem solvers and understand the constructs of most games they play so they completed the game together in co-op and needed very little advice to get through the game's 20 main story missions.
If Valve makes all their games available on Linux, and the Steam client will run natively, there will be a lot less problems running other mainstream Windows only games like CoD and GTA through Wine and such, and I'm sure Valve will think of a solution to get those games working without extra software such as Wine, you know, homemade stuff.
... well i got problems!!!!! And after all if it needs tweeked why couldent it be released and then updated through the xbox console, like all other games???? Just saying...
Only through engaging (and learning from) the many root causes of the problem can the industry and those making games hope to get on top of it.
wont be per - ordering again like most people have said the really big games are out in a few weeks so there is not time to play payday now its not on how if your not in the US you get shafted not just with stuff like this but also with things like playstation plus sony needs to remember that a lot of people have stuck with them through all the hacking problem and that they were not all yanks if you don't want costumers in other parts of the world just tell use and we can go some were else.
For a while, it wasn't so much a problem — we were only getting about one mainline Mario game per console generation (a whopping two from the start of the Nintendo 64 through the end of the GameCube) but that's no longer the case.
Sadly though, I started noticing problems fairly early and kept creeping up the further I got through the game.
But the fact remains that the problems that sunk the genre to begin with are still present: lack of replayability, high cost of development for content players can chew through in a chicken minute, pixel hunting, nonsensical puzzle design, verbosity, randomly rubbing items together in the hopes of discovering a solution, and just plain ol' getting stuck with no hope of moving the game forward.
If you can get through these problems, though, the experience of building and shaping your Magic deck is definitely deeper than in previous games, and just like you would in real life, you'll find yourself seeking out specific cards (and full play sets of them) to build exactly the deck you want to use.
The real problem is the game's simplicity; you will quickly tire of tapping your way through the same stages over and over again and it takes far too long before you see a new environment or get to play as a new character.
The way to children learning is often through play, so if we can get them to play games and the result is that they are going to learn something from it, I have no problem with the games
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