Borderlands»
procedural generation engine is capable of randomly creating thousands of firearms including pistols, rocket launchers and everything in between.
Not exact matches
We do it the dumb way: We wrote a spherical, Earth - sized terrain
engine with
procedural generation to give us a trillion or so unique Earth - sized terrains with a high level of detail.
But I suppose a working game
engine now in 64 bit, working multi-crew, EVA, AI,
procedural generation and more is not viable to those same detractors of the game.
Through
procedural generation we have allowed our
engine to create over 18 quintillion unique life events including jobs, relationships, family emergencies, legal troubles, self - destructive tendencies, and even a million different forms of existential dread.
I think this is a great use of a
procedural -
generation engine for enhancing the gameplay experience.