The research reveals that, in general, hips
produce more power when we walk.
But Wormser says that thin - film cells have the potential to produce more power over time than the older technology, because they resist the sun's heat better and
produce more power when the temperature spikes.
Not exact matches
When you bike uphill, you produce more power and work harder, and when you glide downhill in the app, you can try to maintain the same watts and pedal harder, watching as your speed increa
When you bike uphill, you
produce more power and work harder, and
when you glide downhill in the app, you can try to maintain the same watts and pedal harder, watching as your speed increa
when you glide downhill in the app, you can try to maintain the same watts and pedal harder, watching as your speed increases.
Other women have
more success
when they do their
power pumping in the morning because that is the time of day
when most women naturally
produce the most milk.
But it habitually
produces only about 5 gigawatts of actual wind
power, and
when recently that output shot up to a record of
more than 20 GW on a particularly windy weekend, cross-border connections to grids in neighboring countries had to be shut down because they couldn't handle the surging
power.
In populations where females could choose their mate, males displayed
more power and endurance
when producing their love song than their counterparts that had evolved under enforced monogamy.
When plugged in, the electric vehicles (EVs) at LA AFB
produce more than 700 kilowatts of electricity, or enough to
power about 140 American households during a hot summer day.
Everything from batteries to solar panels need to be made with this natural high - grade flake graphite because what is the point of
powering your home with the sun or charging your car if the products themselves do
more harm than good to the environment
when produced.
«Effort» is how much of our maximum muscle
power we're using: a weekend warrior and an olympic weightlifter are feeling the same «effort»
when they do their 1RM (1 repetition maximum), but of course, the olympic weightlifter can
produce lots
more power at that same effort.
When power lifting
produces more muscle fibers than the mitochondria can keep up with, protein synthesis can halt.
When the oil wells
produce more oil — say, because a new well has become a gusher — the
power - plant burns
more oil in order to maintain the proper pipeline pressure.
There is a crazy tangle of ironies to be exposed here:
when the muscles are too weak to
produce a cadence of 180, it takes a lot
more muscle
power to be able to run at the same speed.
Because 99 % of the time I will be within these RPM ranges, the engine will be
producing more horsepower without a lot of noise or fuss, with better engine longevity - the engine will be
producing more power at a lower RPM hence less engine wear, and finally there is
more instant acceleration
when I need to accelerate without having to change down a gear every time, which I would have to do in the peaky engine.
This engine
produces quite a lot of torque at low revs, turbolag being decently contained, the Defender gathers momentum quickly,
more so
when off - road with
power being challenged to all wheels by Land Rover's permanent 4 - wheel drive system.
Ok, i know 1.2 L engine
producing 69bhp doesnot sound much (Your washing machine makes do with
more power), specially
when the car is tagged as a premium hatch back.
It's a good day for engineers
when they're tasked with redesigning a 416 horsepower high - performance V8 to
produce even
more power and higher revs.
Some
power is cut in the Atkinson cycle, but the computer brain calls it into operation
when full potency is not needed, so it's one
more clever trick eking out mildly improved fuel economy short of hybridization which
produces even better gains.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down
when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be
more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective
when they are used during the right occasion - Special weapons are stronger than the original ones
when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement
when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + -
when you win battles in Ranked mode, the Ranked meter fills and your rank goes up
when its fully filled -
when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks -
when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked
Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting as
Power has no relation to your splat rate, and is
more tied into to how well you lead your team to victory - you won't drop off
more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in -
more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding
more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards
when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed -
when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who
produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 -
when finished, the quantity of stages will be
more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent
more if you are closer - it can shield damage
when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature
when it breaks - the shield won't prevent your allies ink - there are
more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding
more content like that - for the modes, they adjusted the rule designs so that players will experience the
more interesting aspects
The DualShock 4 speaker implementation is yet another Housemarque game that makes some of the best usage of the feature by
producing voice - overs in a tone reminiscent of Resogun; indicating
when and which type of
power - up has been collected;
when the strength of a weapon has been maximised; an increase in multiplier has been earned; all humans in an area have been saved;
when shields have been deactivated following a collision with an enemy; and
more besides.
The other image this looking relationship
produces, in my mind, is what happens
when the effects of the white gaze is recognized to be
more than a theoretical construct but something representative of systemic
power structures that have real life consequence.
When the wind turbines in Denmark are producing more power than can be used locally (and indeed «locally» is an oversimplification of how an electric grid works), it flows through the rest of the grid; when they're not meeting local demand, power flows in from France, Germany, Switzerland, or where
When the wind turbines in Denmark are
producing more power than can be used locally (and indeed «locally» is an oversimplification of how an electric grid works), it flows through the rest of the grid;
when they're not meeting local demand, power flows in from France, Germany, Switzerland, or where
when they're not meeting local demand,
power flows in from France, Germany, Switzerland, or wherever.
If we should have luck here in Germany, and the EEG does not fail, it would mean that in 20 years we'd have a grid mostly
powered by renewable energy, paid by the private households alone, that will
produce cheap electricity for the industry at a time
when oil, gas and coal will be much
more expansive than today.
If
power generator owners and governments had decreed that the most inefficient and most unreliable, most costly
power generation systems that could be conceived to generate
power for our modern civilisation were to be the norm then the so called renewable energy systems of wind and solar along with highly inefficient fossil fuel burning idling generators as standby's
when the renewables fail to
produce power then it is doubtful that a
more hopelessly inefficient and unreliable system could be devised for a civilisation that depends so utterly on having dead steady, totally reliable, at call
power every second of every day to run that civilisation's entire very sophisticated structures
On the subject of hydro
power it is also worth noting that the province has
more than tripled the «water rental» charge from 2002
when OPG
produced 34.3 TWh of hydro
power and paid a «water rental» of $ 116 million.
This allows you to draw from the grid
when your system is not
producing all of the
power that you need, and send
power back to the grid
when you
produce more than you use.
An effectively designed net metering policy will allow customers with a renewable energy
power system to consume
power from the grid as needed to meet their load and to send
power back to the grid
when they
produce more than they need.
When a solar system
produces more power than what is being used in the home this excess
power is sent to the grid and credited by SCE at the retail
power rate per kWh.
When a DC array
produces more energy than the inverter is rated to handle, the inverter clips the excess
power and caps its output at its rated
power (an effect known as inverter clipping).
(October 2, 2017) Nalcor's Muskrat Falls hydro project will cost
more than double original estimates, is years behind schedule and will impose triple - digit rate increases on electricity customers
when it starts
producing power.
In Nevada, for example,
when the government modified its policy to pay customers less for excess
power produced by rooftop solar systems, solar installers left the state for others providing
more favorable net metering policies.
Too much
power produced when we don't need it means cheap exports to our neighbours and
more expense for Ontarians.
Where locally
produced sustainable energy might not be available, the
power required for the drying of coal could be taken from the grid
when electricity is abundant - that is,
when sustainable electricity generation methods are puting
more electricity into the grid than is being consumed.
Now a gas
power station saves
more emissions,
when compared with coal, than an array of windmills because it
produces so much
more energy.
Generally the solar they sell is peak rate
power — generated
when it is most needed, thus it doesn't impact on baseload
power generation, but what it does do is reduce the need for far
more expensive and carbon
producing capacity to sit idle during off peak periods.
When you and your family use
more power than your wind turbine is
producing, your utility
power will take over.
When the Skystream
produces more power than the house needs, the meter spins backward, creating a credit that can be used later.
What this means is that in periods (usually during the middle of the day)
when your solar system is
producing more power than your home is using, you are credited for the excess solar energy you feed back into the grid at the full retail rate of
power.
Capturing the Wind for Later Use,
More or Less... As we've said many times in the past, wind
power is great, but to use it to its fullest potential, we need to figure out how to cheaply store the energy that it
produces at times
when
In California in particular, this creates a situation where there is way
more electricity being
produced by renewables than can actually be used during the day; but there is still a requirement for peaker
power plants to generate
power needed at the peak evening times
when people come home and crank up the air conditioning.
Treehugger has previously written about how Tesla kills the duck with big batteries, describing the «duck curve» where solar panels
produce more power than is needed during the day, and standby
power is needed in the evening
when demand is high and the sun goes down.
For the 2020 Medium scenario the countries studied showed an average annual wind capacity factor of 23 — 25 %, rising to 30 — 40 %,
when considering
power production during the 100 highest peak load situations — in almost all the cases studied, it was found that wind generation
produces more than average during peak load hours.
Conversely,
when your home needs
more electricity than your solar panels are
producing, you can draw
power from the electric grid.
When your panels are
producing more electricity than your home needs, the excess is fed back into the
power grid.
Because we are
producing more electricity than we need, and because the wind turbines in Ontario
produce most of their
power during off - peak hours —
when we don't need it all.
However, according to some experts, for this price rise of over Rs. 2000, Honda should have incorporated a few
more features, especially
when Bajaj Discover 125
produces the same amount of
power and also has an add - on benefit of LED DRL at a
more economical price.
For too long funds have been squandered in the name of youth work,
when all that has been occurring has been the work of the
power bloc,
producing people that will not challenge it, and thus contribute to building a
more humane and just world.