Sentences with phrase «produce more power when»

The research reveals that, in general, hips produce more power when we walk.
But Wormser says that thin - film cells have the potential to produce more power over time than the older technology, because they resist the sun's heat better and produce more power when the temperature spikes.

Not exact matches

When you bike uphill, you produce more power and work harder, and when you glide downhill in the app, you can try to maintain the same watts and pedal harder, watching as your speed increaWhen you bike uphill, you produce more power and work harder, and when you glide downhill in the app, you can try to maintain the same watts and pedal harder, watching as your speed increawhen you glide downhill in the app, you can try to maintain the same watts and pedal harder, watching as your speed increases.
Other women have more success when they do their power pumping in the morning because that is the time of day when most women naturally produce the most milk.
But it habitually produces only about 5 gigawatts of actual wind power, and when recently that output shot up to a record of more than 20 GW on a particularly windy weekend, cross-border connections to grids in neighboring countries had to be shut down because they couldn't handle the surging power.
In populations where females could choose their mate, males displayed more power and endurance when producing their love song than their counterparts that had evolved under enforced monogamy.
When plugged in, the electric vehicles (EVs) at LA AFB produce more than 700 kilowatts of electricity, or enough to power about 140 American households during a hot summer day.
Everything from batteries to solar panels need to be made with this natural high - grade flake graphite because what is the point of powering your home with the sun or charging your car if the products themselves do more harm than good to the environment when produced.
«Effort» is how much of our maximum muscle power we're using: a weekend warrior and an olympic weightlifter are feeling the same «effort» when they do their 1RM (1 repetition maximum), but of course, the olympic weightlifter can produce lots more power at that same effort.
When power lifting produces more muscle fibers than the mitochondria can keep up with, protein synthesis can halt.
When the oil wells produce more oil — say, because a new well has become a gusher — the power - plant burns more oil in order to maintain the proper pipeline pressure.
There is a crazy tangle of ironies to be exposed here: when the muscles are too weak to produce a cadence of 180, it takes a lot more muscle power to be able to run at the same speed.
Because 99 % of the time I will be within these RPM ranges, the engine will be producing more horsepower without a lot of noise or fuss, with better engine longevity - the engine will be producing more power at a lower RPM hence less engine wear, and finally there is more instant acceleration when I need to accelerate without having to change down a gear every time, which I would have to do in the peaky engine.
This engine produces quite a lot of torque at low revs, turbolag being decently contained, the Defender gathers momentum quickly, more so when off - road with power being challenged to all wheels by Land Rover's permanent 4 - wheel drive system.
Ok, i know 1.2 L engine producing 69bhp doesnot sound much (Your washing machine makes do with more power), specially when the car is tagged as a premium hatch back.
It's a good day for engineers when they're tasked with redesigning a 416 horsepower high - performance V8 to produce even more power and higher revs.
Some power is cut in the Atkinson cycle, but the computer brain calls it into operation when full potency is not needed, so it's one more clever trick eking out mildly improved fuel economy short of hybridization which produces even better gains.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspower effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting asPower is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting asPower has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The DualShock 4 speaker implementation is yet another Housemarque game that makes some of the best usage of the feature by producing voice - overs in a tone reminiscent of Resogun; indicating when and which type of power - up has been collected; when the strength of a weapon has been maximised; an increase in multiplier has been earned; all humans in an area have been saved; when shields have been deactivated following a collision with an enemy; and more besides.
The other image this looking relationship produces, in my mind, is what happens when the effects of the white gaze is recognized to be more than a theoretical construct but something representative of systemic power structures that have real life consequence.
When the wind turbines in Denmark are producing more power than can be used locally (and indeed «locally» is an oversimplification of how an electric grid works), it flows through the rest of the grid; when they're not meeting local demand, power flows in from France, Germany, Switzerland, or whereWhen the wind turbines in Denmark are producing more power than can be used locally (and indeed «locally» is an oversimplification of how an electric grid works), it flows through the rest of the grid; when they're not meeting local demand, power flows in from France, Germany, Switzerland, or wherewhen they're not meeting local demand, power flows in from France, Germany, Switzerland, or wherever.
If we should have luck here in Germany, and the EEG does not fail, it would mean that in 20 years we'd have a grid mostly powered by renewable energy, paid by the private households alone, that will produce cheap electricity for the industry at a time when oil, gas and coal will be much more expansive than today.
If power generator owners and governments had decreed that the most inefficient and most unreliable, most costly power generation systems that could be conceived to generate power for our modern civilisation were to be the norm then the so called renewable energy systems of wind and solar along with highly inefficient fossil fuel burning idling generators as standby's when the renewables fail to produce power then it is doubtful that a more hopelessly inefficient and unreliable system could be devised for a civilisation that depends so utterly on having dead steady, totally reliable, at call power every second of every day to run that civilisation's entire very sophisticated structures
On the subject of hydro power it is also worth noting that the province has more than tripled the «water rental» charge from 2002 when OPG produced 34.3 TWh of hydro power and paid a «water rental» of $ 116 million.
This allows you to draw from the grid when your system is not producing all of the power that you need, and send power back to the grid when you produce more than you use.
An effectively designed net metering policy will allow customers with a renewable energy power system to consume power from the grid as needed to meet their load and to send power back to the grid when they produce more than they need.
When a solar system produces more power than what is being used in the home this excess power is sent to the grid and credited by SCE at the retail power rate per kWh.
When a DC array produces more energy than the inverter is rated to handle, the inverter clips the excess power and caps its output at its rated power (an effect known as inverter clipping).
(October 2, 2017) Nalcor's Muskrat Falls hydro project will cost more than double original estimates, is years behind schedule and will impose triple - digit rate increases on electricity customers when it starts producing power.
In Nevada, for example, when the government modified its policy to pay customers less for excess power produced by rooftop solar systems, solar installers left the state for others providing more favorable net metering policies.
Too much power produced when we don't need it means cheap exports to our neighbours and more expense for Ontarians.
Where locally produced sustainable energy might not be available, the power required for the drying of coal could be taken from the grid when electricity is abundant - that is, when sustainable electricity generation methods are puting more electricity into the grid than is being consumed.
Now a gas power station saves more emissions, when compared with coal, than an array of windmills because it produces so much more energy.
Generally the solar they sell is peak rate power — generated when it is most needed, thus it doesn't impact on baseload power generation, but what it does do is reduce the need for far more expensive and carbon producing capacity to sit idle during off peak periods.
When you and your family use more power than your wind turbine is producing, your utility power will take over.
When the Skystream produces more power than the house needs, the meter spins backward, creating a credit that can be used later.
What this means is that in periods (usually during the middle of the day) when your solar system is producing more power than your home is using, you are credited for the excess solar energy you feed back into the grid at the full retail rate of power.
Capturing the Wind for Later Use, More or Less... As we've said many times in the past, wind power is great, but to use it to its fullest potential, we need to figure out how to cheaply store the energy that it produces at times when
In California in particular, this creates a situation where there is way more electricity being produced by renewables than can actually be used during the day; but there is still a requirement for peaker power plants to generate power needed at the peak evening times when people come home and crank up the air conditioning.
Treehugger has previously written about how Tesla kills the duck with big batteries, describing the «duck curve» where solar panels produce more power than is needed during the day, and standby power is needed in the evening when demand is high and the sun goes down.
For the 2020 Medium scenario the countries studied showed an average annual wind capacity factor of 23 — 25 %, rising to 30 — 40 %, when considering power production during the 100 highest peak load situations — in almost all the cases studied, it was found that wind generation produces more than average during peak load hours.
Conversely, when your home needs more electricity than your solar panels are producing, you can draw power from the electric grid.
When your panels are producing more electricity than your home needs, the excess is fed back into the power grid.
Because we are producing more electricity than we need, and because the wind turbines in Ontario produce most of their power during off - peak hours — when we don't need it all.
However, according to some experts, for this price rise of over Rs. 2000, Honda should have incorporated a few more features, especially when Bajaj Discover 125 produces the same amount of power and also has an add - on benefit of LED DRL at a more economical price.
For too long funds have been squandered in the name of youth work, when all that has been occurring has been the work of the power bloc, producing people that will not challenge it, and thus contribute to building a more humane and just world.
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