If something goes wrong with your independently
produced game engine, there may be limited resources upon which you can draw for support (technical or otherwise).
When asked for further comment during the Q&A, Farrell explained that the company that
produced the game engine that was originally to be used in Devil's Third went out of business, which meant that THQ had to step in and help them build a new engine.
Not exact matches
With computer
games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be
produced in the
game engine with much less disc space required for the source data.
That's the new
engine that's supposedly going to run Kojima's
games on the next generation of consoles, render see - through underwear and also make multi-platform
games easier to
produce than ever before.
Those
games showed that with the right
engine the Wii could
produce great
games.
Pro Evolution Soccer 2014 marks a new beginning for Konami's blockbuster soccer series, with an all - new
engine allowing for every aspect of Pro Evolution Soccer 2014 to be totally reworked to
produce a
game much closer to the excitement and variety of a top - level match.
The
game as a whole has been updated to match the offerings of The Orange Box
engine, which means the addition of many things such as high dynamic range, shadows
produced by the player's flashlight, updated fire effects, updated textures as well as improved models.
Once you've created enough
games in your garage you'll have earned enough research points to embark on your first truly exciting project, the creation of your very own
engine to power your
games, a necessity for developing
producing better titles and your first true hit.
One of the really cool things about this
game is that the developers have
produced an
engine that they claim will allow for battles of up to 500 players without sacrificing frame rate or effect quality.
I was glad I did — because Arkham Asylum ended up being one of the best
games I've played — Rocksteady catching many people off - guard by
producing a Triple - A title seemingly out of nowhere — creating a
game with a great
engine, beautiful visuals and an incredible portrayal of Batman and his enemies — full of the colour and imagination of a comic book, but also dark and gritty at the same time.
Although in -
game scenes are pre-rendered, they aren't CG renders, but
produced using the
game engine which was purportedly simply too powerful to run high - res assets in real - time.
A Sega arcade
game's most essential finishing touch and seal of quality is a solid rolling intro - the company has
produced some of the best in history, typically running off the in -
game engine - but this sequence, despite apparently being pretty decent to begin with in terms of the edit itself, is butchered by what can surely only be explained as some sort of tragic work - experience / internship blunder.
You have running
engines for about every single
game types... use them, like you did on PSP, to
produce sequels, even quickly done.
The studio is even
producing mod tools specifically for exporting 3D models for use in the
games engine.
In the
game, the beauty of Studio Ghibli's hand - drawn animation has been perfectly reproduced, with the cel - shaded graphics
engine producing stunning real - time animations of a quality normally only seen in their industry - leading feature films.
AGNI»S PHILOSOPHY (herein referred to as the demo video) was
produced with LUMINOUS STUDIO, Square Enix's
game production environment (
engine) for creating next generation quality
games.
hack and Naruto
games) and
produced by Capcom, Asura's Wrath is a new action
game that utilizes the Unreal
Engine 3.
• A Handful of Highly Talented Artists and Engineers: Rayman Origins was developed by the UBIart team in Montpellier and is built on an open - source
game engine — the UBIart Framework — designed by Michel Ancel to allow much smaller teams of artists and developers to
produce incredibly high - quality graphics and gameplay quickly and efficiently.
Epic
Games» Ray Davis discusses how Unreal
Engine 4 can help
produce stronger graduates for the
games industry
By combining the potential of Unreal
Engine 4 and the feedback received from our community, we are
producing a completely new simulation aimed to redefine the racing
game genre, improving the features that made Assetto Corsa so popular, and introducing those demanded by players for a high - level racing simulation
game — with no compromise, and remaining loyal to our philosophy.»
With each
game, we've learned a lot of practical skills about
producing games, including programming, asset creation, and using the Unity3D
engine.
Using
engines like Unity, Unreal
Engine 4, Half - Life 2 (Source), and Skyrim (Creation
Engine), we
produce 2D and 3D
games on a variety of platforms — including PC, console, mobile, and VR — while modeling the structure of a real
game studio.
We've got a strong focus on our
game engine, but we've also got a strong internally
produced games business too.»
Setting detail to ultra
produced an average of 143 FPS with a minimum of 53 and a maximum of 200 (which, again, is the
game engine's cap).