Sentences with phrase «produced game engine»

If something goes wrong with your independently produced game engine, there may be limited resources upon which you can draw for support (technical or otherwise).
When asked for further comment during the Q&A, Farrell explained that the company that produced the game engine that was originally to be used in Devil's Third went out of business, which meant that THQ had to step in and help them build a new engine.

Not exact matches

With computer games running on more modern hardware, however, the use of FMV for cutscenes has been drastically reduced as similar quality graphics can be produced in the game engine with much less disc space required for the source data.
That's the new engine that's supposedly going to run Kojima's games on the next generation of consoles, render see - through underwear and also make multi-platform games easier to produce than ever before.
Those games showed that with the right engine the Wii could produce great games.
Pro Evolution Soccer 2014 marks a new beginning for Konami's blockbuster soccer series, with an all - new engine allowing for every aspect of Pro Evolution Soccer 2014 to be totally reworked to produce a game much closer to the excitement and variety of a top - level match.
The game as a whole has been updated to match the offerings of The Orange Box engine, which means the addition of many things such as high dynamic range, shadows produced by the player's flashlight, updated fire effects, updated textures as well as improved models.
Once you've created enough games in your garage you'll have earned enough research points to embark on your first truly exciting project, the creation of your very own engine to power your games, a necessity for developing producing better titles and your first true hit.
One of the really cool things about this game is that the developers have produced an engine that they claim will allow for battles of up to 500 players without sacrificing frame rate or effect quality.
I was glad I did — because Arkham Asylum ended up being one of the best games I've played — Rocksteady catching many people off - guard by producing a Triple - A title seemingly out of nowhere — creating a game with a great engine, beautiful visuals and an incredible portrayal of Batman and his enemies — full of the colour and imagination of a comic book, but also dark and gritty at the same time.
Although in - game scenes are pre-rendered, they aren't CG renders, but produced using the game engine which was purportedly simply too powerful to run high - res assets in real - time.
A Sega arcade game's most essential finishing touch and seal of quality is a solid rolling intro - the company has produced some of the best in history, typically running off the in - game engine - but this sequence, despite apparently being pretty decent to begin with in terms of the edit itself, is butchered by what can surely only be explained as some sort of tragic work - experience / internship blunder.
You have running engines for about every single game types... use them, like you did on PSP, to produce sequels, even quickly done.
The studio is even producing mod tools specifically for exporting 3D models for use in the games engine.
In the game, the beauty of Studio Ghibli's hand - drawn animation has been perfectly reproduced, with the cel - shaded graphics engine producing stunning real - time animations of a quality normally only seen in their industry - leading feature films.
AGNI»S PHILOSOPHY (herein referred to as the demo video) was produced with LUMINOUS STUDIO, Square Enix's game production environment (engine) for creating next generation quality games.
hack and Naruto games) and produced by Capcom, Asura's Wrath is a new action game that utilizes the Unreal Engine 3.
• A Handful of Highly Talented Artists and Engineers: Rayman Origins was developed by the UBIart team in Montpellier and is built on an open - source game engine — the UBIart Framework — designed by Michel Ancel to allow much smaller teams of artists and developers to produce incredibly high - quality graphics and gameplay quickly and efficiently.
Epic Games» Ray Davis discusses how Unreal Engine 4 can help produce stronger graduates for the games industry
By combining the potential of Unreal Engine 4 and the feedback received from our community, we are producing a completely new simulation aimed to redefine the racing game genre, improving the features that made Assetto Corsa so popular, and introducing those demanded by players for a high - level racing simulation game — with no compromise, and remaining loyal to our philosophy.»
With each game, we've learned a lot of practical skills about producing games, including programming, asset creation, and using the Unity3D engine.
Using engines like Unity, Unreal Engine 4, Half - Life 2 (Source), and Skyrim (Creation Engine), we produce 2D and 3D games on a variety of platforms — including PC, console, mobile, and VR — while modeling the structure of a real game studio.
We've got a strong focus on our game engine, but we've also got a strong internally produced games business too.»
Setting detail to ultra produced an average of 143 FPS with a minimum of 53 and a maximum of 200 (which, again, is the game engine's cap).
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