Sentences with phrase «produces more power per»

The distance from your resting HR to your MAF HR becomes wider (or stays the same), plus your body produces more power per heart rate increase.
The engine also produced more power per liter than any other normally aspirated engine at 237 hp or about 118 hp per liter.

Not exact matches

For me, power pumping produced about 25 percent more milk per day.
Cleaner coal will be more expensive, too, adding at least 4 cents per kilowatt - hour to the power Mountaineer produces at roughly 5 cents per kWh.
Replacing some of the lawn with groundcover would mean spending less weekend time behind a power mower, which produces more carbon dioxide, not to mention noise, per mile than any automobile.
The Oyster 800, the newest wave energy device developed by UK - based Aquamarine Power, produces 250 per cent more energy than its predecessor.
NuScale claims it will be able to produce power at about seven to nine cents per kilowatt - hour — roughly the same as big nuclear plants, only a few cents more than the cheapest modern natural gas — fired or coal - fired plants, and one - third the cost of a typical diesel generator.
Although fracking in the U.S. produces more than 100 billion gallons of wastewater per year, the process requires significantly less water per unit of energy than extraction and processing for coal and nuclear power, according to past research by Jackson and his colleagues.
We therefore added more animals to this study to increase the power to detect such changes (n = 5 per group) and found that exercise does produce a small increase in hippocampal progranulin in young adult mice.
+ Proven 99 % efficient across all wavelengths for optimal health benefits — see study + Advanced LEDs provide true near infrared at a consistent output for cell rejuvenation and anti-aging + High power IF across near infrared, mid infrared, and far infrared wavelengths — a prime indicator of heater quality + Emissive coating produces more infrared per square inch over any other heater on the market — See Documentation
Both models will be powered by a new turbocharged version of Kia's 1.6 - litre GDI engine, which produces 51 per cent more power than its naturally aspirated relation.
Its 2.0 - litre turbo - petrol engine produces 10 per cent more power than the previous JCW model at 170kW and 23 per cent more torque at 320Nm.
On the other hand, a clean diesel powered Volkswagen Jetta produces about 6.4 tons per year, or about 45 percent more carbon - based emissions than the gasoline hybrid vehicle.
The EcoBoost technology produces a cooler, denser fuel - injection charge that generates more power per every drop of fuel compared with a standard port - injection engine.
Compared to the existing 1.5 - litre, 4 - cylinder mill, the new engine produces 10 per cent more power and 7 per cent more torque.
As explained on auto manufacturer itself, the EcoBoost technology produce a cooler, denser fuel - injection charge that generates more power per every drop of fuel compared with a standard port - injection engine.
The Dragon engine produces 10 per cent more power and 7 per cent more torque.
Alloytec produces 175kW of power at 6,000 rpm and 320Nm of torque at just 2,800 rpm - which equates to 14 per cent more power and five per cent more torque than the outgoing 152kW ECOTEC V6.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspower effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting asPower is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting asPower has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
She explains that in all but three grid regions in China, electric vehicles produce more CO2 per mile because of the coal source for the power than the equivalent gasoline - powered car:
It also has high power density, meaning that it produces more energy per gallon than many other liquid fuels.
Finishing the reactors would be more expensive than building new gas - fired power plants, but averaged over the 60 - year service life, the costs will be right in line with renewables, about $ 60 to $ 80 per MWh — except nuclear produces reliably, where wind energy is fundamentally unreliable and chaotic.
Assuming complete success for the U.K.'s scheme, offshore wind power could produce more than 10 percent of the country's electricity in 2020 and reduce its CO2 emissions by up to 5 percent per year.
When a solar system produces more power than what is being used in the home this excess power is sent to the grid and credited by SCE at the retail power rate per kWh.
It seems to me that in subject of climatology, there is measurement of the engine temperature, and there should more attention to how much power the engine produces - and what's earth miles per gallon.
The research concludes  that taken together, fossil - fueled facilities are about 17 times more dangerous per gigawatt hour of electricity produced to birds than wind and nuclear power stations.
Fossil Fuels kill 320 times more people per unit power produced than solar + / Egyptians... There is something satisfying about visualizing oil company executives conscripted to toil under the hothouse conditions on 21 st Century Earth building the Great Carbon Pyramids - pyramids of calcium carbonate (or calcium bicarbonate, as the case may be) miles high, /
Guest post by Alec Rawls The upcoming rule:... will require any new power plant to emit no more than 1,000 pounds of carbon dioxide per megawatt of electricity produced.
In addition, a relatively small amount of uranium can produce a relatively large amount of energy, helping the overall energy cycle of an online nuclear plant to release no more carbon dioxide per kilowatt - hour than solar power, which must account for the manufacturing of photovoltaic cells.
Coal - fired power stations also produce more greenhouse gases per unit of energy than any other type of power station.
Coal - fired power plants release more greenhouse gases per unit of energy produced than any other electricity source (1).
Ironically, it was environmentalists that shut down this effort, and power industries around the world replaced capacity that would have gone nuclear mostly with coal, the worst fossil fuel in terms of CO2 production (per BTU of power, Nuclear and hydrogen produce no CO2, natural gas produces some, gasoline produces more, and coal produces the most).
UK wind farms have a theoretical maximum capacity of more than 13,000 megawatts, but produced less than 400 megawatts of power for much of the peak demand period — meeting less than one per cent of the UK's electricity needs, published data suggests.
These massive vehicles are often powered by engines that can produce more than 1,000 horsepower, propelling these 40 - ton vehicles up to highway speeds in excess of 70 miles per hour.
For the vast majority of that time period, the commerce and industry of the north (powered to a great extent by hydro power prior to the widespread adoption of coal as a fossil fuel) produced much higher GDP per capita than the agricultural economies of the South, particularly because the infamous «three - fifths compromise» that gave the South Congressional representation based in part upon the number of slaves who lived there (30 % or more of the population of many states) did not apply to capitation taxes.
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