The show biz satire
produces much entertainment.
Not exact matches
Here are three types of content that journalists rely on that don't cost
much to
produce but are still high in
entertainment and engagement value.
Lions Gate
Entertainment (No. 54) has had box office success with two major franchises: The Twilight series (
produced by Summit
Entertainment, a Lions Gate subsidiary) and Hunger Games, which have
much in common as they are both film adaptations of bestselling young adult book series, are fantastical (one is about vampires and the other about a futuristic dystopia), and are anchored by a dynamic young female character (portrayed by Kristen Stewart in Twilight, Jennifer Lawrence in The Hunger Games).
MMA is a sport for sure but UFC is here to
produce entertainment content in the form of combat fighting, they try to «regulate» it and «administer» it as
much as possible so it appears like a sport (e.g. fake rankings that no one know how it works), reebok deal etc. but at the end of the day it is a
entertainment show similar to WWE, the only difference being that as long as fighters to rig the fights, the UFC can not determine the outcome...
When I pump, I try to make sure to have a book, my computer, my cell phone, or some other means of
entertainment to keep my mind off how
much I am
producing.
Not
much else is known about the project, except that «newbie» company Occupant
Entertainment (MADAME BOVARY) are
producing.
Comic legend Stan Lee has notched an appearance in pretty
much every Marvel movie so far; Deadpool 2, which was
produced by Marvel
Entertainment, recently notched one of the best cameo moments in superhero history when Brad Pitt showed up for approximately two seconds in a funny, blink - and - you'll - miss - it role.
It's only when I start to ponder the giddy moral vacuum that
produces and validates
much of its
entertainment — and the dearth of wisdom or vision yielded by these kicks — that my enthusiasm starts to sour.
As I've written before, digital disruption is usually kinder to
entertainment than to art, but blink, blink, blink: this alignment of commercial forces — a sea of self -
produced romance - dominated content, publishers on the prowl for just such material, and commoditized concepts of fast - churn output — might actually present a
much more toxic landscape to more serious work than we've seen in the past.
RBmedia
produces exclusive titles and delivers the finest digital content — including audiobooks, streaming video, educational courses,
entertainment titles, and
much more.
However, if we are to continue to
produce world - class interactive
entertainment, we need to ensure that the small and medium - sized businesses that make up so
much of the UK's games industry have the right commercial and cultural environment needed for them to thrive.