While this is correct for the RECOMP protocol, this is also the one which
produces the slowest results.
Not exact matches
It can be a
slow process, but
producing meaningful content for specific audiences, along with a little scaling and syndication, will yield positive link building
results.
The below chart illustrates U.S. oil production (in gold) vs. FED's balance sheet (in blue), and how overproduction from accommodative monetary policy
resulted in the sharp decline in oil prices, creating a systemic risk that was again transmitted from financial and commodity markets to the real economy (in job losses and
slow growth in Texas and other oil
producing states, as well as the decline in headline inflation, pushing the Federal Reserve further from the price stability objective):
Because the pump is
slower, your body thinks your baby doesn't need as much milk and
produces less as a
result.
Hypothyroidism
results when the thyroid gland
produces too little thyroid hormone, which impairs metabolism and can
result in
slowed heart rate, weight gain and chronic symptoms of feeling cold and tired with decreased mental acuity.
«Compared to the central galaxies, it is the smaller gravitational pull of the satellite galaxies
produced by their smaller mass, that
results in a more efficient loss of gas and hence, a
slow - down in star formation activity with respect to the more massive central galaxies» said Chris Martin, a professor of astronomy at Caltech.
The
results showed that cavitation bubbles actually
produce two types of calcium responses:
slow waves and fast waves.
Published in this month's Biology Letters, «Ungulate saliva inhibits a grass - endophyte mutualism» shows that moose and reindeer saliva, when applied to red fescue grass (which hosts a fungus called epichloë festucae that
produces the toxin ergovaline)
results in
slower fungus growth and less toxicity.
This is why the LHC, you know, some people are saying, «Well you're little bit
slow with the
results», but we don't want to
produce a wrong
result because that doesn't do anybody any good.
Not really, because other studies have shown that alternating between
slow and fast lifting tempo
produces the best
results in the long run.
The role of thyroid hormone in the transition to a low - carb diet suggests that a thyroid hormone called reverse T3 may be
produced as a way to signal the body to
slow down, and insulin resistance may actually
result as a way for the body to hold on to that suddenly dwindled supply of glucose.
«Physically, when we overtrain our body
produces excess cortisol,
resulting in our body shifting into survival modern,
slowing our body's functions and therefore our recovery and
results.»
-- Plankton Extract
produces sulfur rich peptides that
slow signs of aging
resulting in less perceivable fine lines and wrinkles.
Foods that have a high glycemic index are more rapidly digested and absorbed and
result in fluctuations in blood sugar levels, whereas foods with low GI are
slower to be absorbed and
produce gradual rises in your blood sugar and insulin levels.
The tyre performed relatively well on cornering speed but the lack of grip control, the fact that the tyre
produced the most movement under braking and sub-standard steering feel
resulted in the
slowest lap times.
The
resulting friction causes the disc and wheel to
slow down while
producing heat.
I deconstructed my work - flow, eliminated everything that was
slowing me down, and then sequenced the remaining steps to
produce maximum
results.
The rear 12 - megapixel camera
produces outstanding shots, and with Super Slo - Mo built into the camera, you can
slow down video capture to 960 fps for incredible
results.
The tablet claims to be equipped with a 3 - axis g - sensor that enables 4 - direction display when auto - rotate is enabled, but testing this
produced wildly varying
results that were
slow at best and completely non-responsive at worst.
- the game's shading mechanism has changed, which allows for increased gear texture quality - all graphical aspects and programming mechanisms have been built up from scratch for this sequel - maximum resolution is 1080p in TV mode - a bigger focus for Nintendo was the 60 frames per second - occasionally the resolution will be scaled down when there is too much ink displaying on the screen - Nintendo reduced the CPU load and refined the way to use CPU power effectively to maintain 60 fps in all matches - weapons were tweaked to let players be more creative by thinking about unique weapon characteristics and their best uses - weapons are designed to be effective when they are used during the right occasion - Special weapons are stronger than the original ones when used in the right situation, but weaker otherwise - the damage and effect of
slowing down your movement when you step in the opponent's ink are reduced from original - you can jump up in rank if you're good enough, but only up until S - you can't jump up from C, B or A to S + - when you win battles in Ranked mode, the Ranked meter fills and your rank goes up when its fully filled - when you lose a battle, the gauge does not decrease, but the meter starts to crack - once the meter reaches its limit, it breaks - when the meter breaks, you have to start over again from the beginning or from a lower rank - highest rank is still S +, but if you fill up the Ranked meter, you get numbers after the alphabet such as «S +1», «S +2» and so on - maximum number is «S +50», but this number will not be displayed to your opponent - you are the only one to see it, and you can check it on your own status screen - Ranked Power is calculated by an algorithm to measure how strong each player is with minuteness - this will determine if a player's rank is worthy of receiving a big jump (like from «C» to «A»)- Ranked Power has no relation to your splat rate, and is more tied into to how well you lead your team to victory - you won't drop off more than one rank even if you play poorly - stage rotation time was changed to two hours - this was done because the devs expected people to play for an hour or so, but they found people play much longer - with Salmon Run, Nintendo considered how to implement a co-op oriented mode in a player - versus - player type of game - the devs will monitor how users are playing this mode to see if there's some tweaks they can throw in - more Salmon Run maps will be added in the future, but Nintendo wouldn't comment on adding more enemy types to the mode - rewards are changed each time Salmon Run is played - you can obtain rewards when playing locally, but not gear - originally Nintendo had an idea for this mode, but had no background setting, enemy designs, etc. - Inoue suggested that it should be salmon - themed - when Nintendo hosted the Splatfest that pit Callie against Marie, the development of Splatoon 2 had started - the devs had already decided to have the
result reflected in the sequel - they even had an idea to announce the Splatfest with a phrase «Your choice will change the next Splatoon» - the timing to announce a sequel wasn't right, so they decided against this - they eventually released a series of short stories about the Squid Sisters to show how the Splatfest affected the sequel's story - Nintendo wouldn't say if Marina is an Octoling, and noted that Inklings are not paying attention to this too much - Inklings don't care about appearances, as long as everyone is doing something fresh - the Squid Sisters had composers who
produced their songs, but Off the Hook are composing their music by themselves - Pearl is genius artist, but she couldn't find a right partner because she's a bit too edgy - she eventually found Marina as a partner though, and their chemistry is sparkling right now - Nintendo is planning a year of content updates for Splatoon 2 - when finished, the quantity of stages will be more than the original - some of the additional stages are totally new and some will be arranged stages from the first game - not all original stages will return and they are choosing stages based on the potential for them to be improved - Brella is shotgun-esque weapon, so the ink hits your opponent more if you are closer - it can shield damage when you open it, but the amount of damage has a limit and once it reaches it, it breaks - you can shoot ink, but you can't use the shield feature when it breaks - the shield won't prevent your allies ink - there are more new weapon categories which haven't been revealed yet - there are no other ranked modes outside of the three current options - the future holds any sort of possibility, but the devs didn't get specific about adding more content like that - for the modes, they adjusted the rule designs so that players will experience the more interesting aspects
The
result is cooling oceans able to gradually absorb and lower atmospheric CO2, enabling restoration of albedo at higher latitude / altitude,
producing further
slow global cooling.
Just for one example, if it turns out that, between melt of sea ice and Greenland ice, the North Atlantic Current
slows or stops, we would expect to see fairly dramatically colder weather in Europe for a while, even thought this condition could be directly linked to
results produced by GW (though in the long term, the warming would, presumably eventually overtake the cooling from change in ocean currents).
Profit squeeze: Mid-size law firms will continue to be affected by a «profit squeeze»
resulting from (a) increased overhead due to higher associate and staff salaries and benefits; (b) higher automation costs, professional liability insurance and marketing expenses; (c) partners» unwillingness / inability to increase hourly fee rates for «commodity» type work to off - set higher overhead; (d) enhanced client scrutiny of hourly rates, hours to
produce work and lawyer and paralegal staffing of work assignments; (e) pressure by corporate counsel for law firms to absorb more of the «soft costs;» (f)
slower paying clients, that affect cash flow and hence the availability of distributable dollars for partners; and (g) a great many mid-size law firms are burdened with higher debt.
The
slow burn and churn at HTC has
produced a series of rather disappointing
results seemingly for both the consumer and, as the effect to the cause, the company itself.
Everything looks better in
slow - mo, and the Galaxy S9 can shoot at up to 960 frames per second,
producing dramatically awesome
results.