Sentences with phrase «production in fewer games»

Not exact matches

It just seems to me that Allen is one of the few prospects where the scouts ignore a lack of production in real games.
The front - wheel drive production car rivalry is turning into the Game of Thrones of the lap record list, with the crown having changed hands a bunch of times in the last few years alone.
The game is in the later stages of pre-production, ready for production in the next few months, with many of the navigational and combat mechanics in place.»
Though they've been pretty mum on progress of the title for the last few years, I wouldn't be surprised at all if Nintendo has the game in some playable build, we should also take into consideration that the new entry has a proposed 2014 release, though given Zelda's recent production history don't be too shocked if a 2015 date is revealed at the end of a new trailer.
Sony Japan's Pre-Tokyo Game Show conferences are perhaps the worst when it comes to production value, especially in comparison to E3 and GamesCom, but there tend to be a few decent announcement mixed into the show.
Just a brief update this time around — life and work have been busy, and while I've got a few new game writing articles in various stages of production it may be a while before I have a chance to polish any up.
In fact the survival elements weren't part of the game at the early stage of production, but after a few prototypes we decided to spice up the experience by giving players a sense of insecurity, and one thing led to another which resulted in the current gameplaIn fact the survival elements weren't part of the game at the early stage of production, but after a few prototypes we decided to spice up the experience by giving players a sense of insecurity, and one thing led to another which resulted in the current gameplain the current gameplay.
While the game had good production value, there were never more than a few thousand concurrent users and it had less than 100 peak players three months after its release in August, 2017.
Full Throttle can be credited as among the few classic games that have worked to raise the bar on storytelling and production quality in adventure games, a bar that Tim Schafer goes on to raise again 3 years later with Grim Fandango.
We previously produced Mega Man: The Board Game, which successfully shipped after a few delays (mostly due to over-ambitious stretch goals and some snafus in miniature production).
While there were a few other more uncommon and unknown motion simulators released to the arcades before Space Harrier, it can be said that Space Harrier was one of the first games to be released in a motion based cabinet into the arcades that went into full scale production.
A few weeks ago, an Alan Wake's Return trademark has been filed in Europe for use with games software, toys, and production of television features, among other things.
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