Not exact matches
It just seems to me that Allen is one of the
few prospects where the scouts ignore a lack of
production in real
games.
The front - wheel drive
production car rivalry is turning into the
Game of Thrones of the lap record list, with the crown having changed hands a bunch of times
in the last
few years alone.
The
game is
in the later stages of pre-
production, ready for
production in the next
few months, with many of the navigational and combat mechanics
in place.»
Though they've been pretty mum on progress of the title for the last
few years, I wouldn't be surprised at all if Nintendo has the
game in some playable build, we should also take into consideration that the new entry has a proposed 2014 release, though given Zelda's recent
production history don't be too shocked if a 2015 date is revealed at the end of a new trailer.
Sony Japan's Pre-Tokyo
Game Show conferences are perhaps the worst when it comes to
production value, especially
in comparison to E3 and GamesCom, but there tend to be a
few decent announcement mixed into the show.
Just a brief update this time around — life and work have been busy, and while I've got a
few new
game writing articles
in various stages of
production it may be a while before I have a chance to polish any up.
In fact the survival elements weren't part of the game at the early stage of production, but after a few prototypes we decided to spice up the experience by giving players a sense of insecurity, and one thing led to another which resulted in the current gamepla
In fact the survival elements weren't part of the
game at the early stage of
production, but after a
few prototypes we decided to spice up the experience by giving players a sense of insecurity, and one thing led to another which resulted
in the current gamepla
in the current gameplay.
While the
game had good
production value, there were never more than a
few thousand concurrent users and it had less than 100 peak players three months after its release
in August, 2017.
Full Throttle can be credited as among the
few classic
games that have worked to raise the bar on storytelling and
production quality
in adventure
games, a bar that Tim Schafer goes on to raise again 3 years later with Grim Fandango.
We previously produced Mega Man: The Board
Game, which successfully shipped after a
few delays (mostly due to over-ambitious stretch goals and some snafus
in miniature
production).
While there were a
few other more uncommon and unknown motion simulators released to the arcades before Space Harrier, it can be said that Space Harrier was one of the first
games to be released
in a motion based cabinet into the arcades that went into full scale
production.
A
few weeks ago, an Alan Wake's Return trademark has been filed
in Europe for use with
games software, toys, and
production of television features, among other things.