Sentences with phrase «production values of game»

The production values of the game deserve special mention because they are absolutely mind - blowing.
The production values of the game were pretty good for this.
❋ Top10.com: First place (march) «The lavish production values of the game, incredible attention to detail and excellent animation gives you a sense of aerial, naval and land warfare that gets as good as you can expect on a small screen»
Obviously it doesn't have the production values of Game of Thrones, but I have to be honest.
And one of the factors of production value of games that has been possible is because the PC and the two game consoles, Xbox and PlayStation, and — in the near - future — the Nintendo Switch, all of these architectures are common in the sense that they all use modern GPUs, they all use programmable shading, and they all have basically similar features.
Due to the high production value of the game the wrong expectations probably were set.

Not exact matches

How much did your actual production on the court translate into percentage contribution to wins (Win Shares), the net value of points scored while you were on the floor (Box Plus Minus), and the value that your individual game added relative to a «replacement level» player (VORP)?
So it isn't an exact model: if domestic servants value productivity differs from (say) video game programmers, the price of the commodities they contribute to won't express the actual number of human hours of labour, but only the number of hours of human labour that our society (through market, production, class war) deems socially average.
This game was only made because of production value issues.
Feels like an uninspired, by - the - numbers sci - fi B - movie of a game with high production values.
Simple rules, high production values, low system requirements and huge tactical freedom make Hearthstone one of the best card games available.
It combines the simple elegance, bountiful content and colourful enjoyment of so many indie works with the production values and design genius of the generation's best Triple - A titles into a game that feels fresh and contemporary, but also mindful of what has come, and worked, before.
With its fantastic soundtrack, gorgeous visuals and sky high production values, Yo - Kai Watch belies its years to deliver one of the better looking game on the Nintendo 3DS.
But no matter how high the production value is, or how flawless the port is, it's still a port of a game made for mobile devices, and at a much, much higher price than what we're used.
Its stripped down battle system and low production values have a huge impact on the overall quality of Stoics game, a game that has a unique charm but can not earn a place next to the best «tactics» games whether they are «indie / kickstarter» projects or not.
The production values and writing are gawdawful and amateurish, with lots of spelling errors, bad logic, really bad directing, plot design, game design.
Talisman: Digital Edition is a simple but effective digital board game that provides addicting gameplay at the cost of production value.
In a year filled with stellar XBLA games Iron Brigade stood above the crowd with it's high production values, charm, incredibly fun core gameplay and the all important pull of getting more awesome loot.
Imagine this: a remake of the first two Metal Gear games (the MSX ones from 1987 and 1990), either as two separate games or merged together into one, with the audiovisual and cinematic quality of a modern Metal Gear Solid game, and the same immense production values.
Even with its limited budget and bargain basement production values, Farming Simulator should have been one of those games.
Like last year's subpar «The Conjuring» spinoff «Annabelle,» this direly routine ghost story marks a huge comedown in production values and performance quality from the series» previous entries (which earned a combined $ 258 million worldwide), despite the presence of longtime Wan collaborator Leigh Whannell behind the camera and always game - faced elder scream queen Lin Shaye in front of it.
Production values are at the highest levels, so we can also expect nominations for cinematographer Hoyte van Hoytema, who figured out how to take large - size cameras into challenging small places, production designer Nathan Crowley, editor Lee Smith, costume designer Jeffrey Kurland, VFX supervisor Andrew Jackson, and special effects supervisor Scott Fisher, not to mention composer Hans Zimmer, who is often taken for granted but is at the top of his Production values are at the highest levels, so we can also expect nominations for cinematographer Hoyte van Hoytema, who figured out how to take large - size cameras into challenging small places, production designer Nathan Crowley, editor Lee Smith, costume designer Jeffrey Kurland, VFX supervisor Andrew Jackson, and special effects supervisor Scott Fisher, not to mention composer Hans Zimmer, who is often taken for granted but is at the top of his production designer Nathan Crowley, editor Lee Smith, costume designer Jeffrey Kurland, VFX supervisor Andrew Jackson, and special effects supervisor Scott Fisher, not to mention composer Hans Zimmer, who is often taken for granted but is at the top of his game here.
** IGN - Best Action Game of the Year: «a slam - bang action game that draws a new line in the sand» ** Pocket Gamer - 9/10 + Gold Award: «Extraordinarily polished gameplay and high production values guarantee a blast» ** ToucGame of the Year: «a slam - bang action game that draws a new line in the sand» ** Pocket Gamer - 9/10 + Gold Award: «Extraordinarily polished gameplay and high production values guarantee a blast» ** Toucgame that draws a new line in the sand» ** Pocket Gamer - 9/10 + Gold Award: «Extraordinarily polished gameplay and high production values guarantee a blast» ** Touch...
As most of you already know, Hellblade: Senua's Sacrifice has been described by Ninja Theory as an «AAA independent game,» created with a small team, but using AAA - level production values and assets.
That they don't overwhelm Humans Must Answer is down to satisfying production values and generally solid shooting that means, even in its most frustrating moments, the game still retains an element of fun.
An excellent soundtrack complements what is overall, a surprising amount of polish, attention to detail, and high production value for a game of this scale.
Devil's Attorney, $ 2.99 by 1337 Game Design -[Review]- [Forum Thread]- The end result of sky - high production values, courtroom comedy, and gameplay that almost seems like a strategic card game, Devil's Attorney absolutely blew us aGame Design -[Review]- [Forum Thread]- The end result of sky - high production values, courtroom comedy, and gameplay that almost seems like a strategic card game, Devil's Attorney absolutely blew us agame, Devil's Attorney absolutely blew us away.
Indeed, you'll rarely see a game with this high of production values for only $ 39.99.
Even though it is a sequel and an iterative improvement to the previous game, unfortunately it still maintains the same production values which means in term of graphics, don't expect an upgrade here.
Metal Gear Solid: Peace Walker, a portable addition to the celebrated stealth series, is a rich, fully fledged Metal Gear Solid game with top - notch production values and masses of content, packed onto the PSP.
Shove it up your ass mate, I actually liked Halo 3, I actually liked the production values of Heavenly Sword, I look forward to seeing what an immersive experience like Killzone 2 could provide, or what an interactive Star Wars game like Mass Effect can give us.
There is a lot of UFC production value behind the mode, balancing a fighting game on how it should be.
I've also got to commend the production values and general look of the game.
Just like the rest of the game the production values are superb both in terms of the level of detail in levels and in the cutscenes which include wonderfully rendered faces, animations, and environments.
They don't necessarily have to be huge and over-the-top in production values, either, as many of the funded games got away with much less than these guys.
Being a game from FFG there's nothing much wrong with the production values with the exception of the generic box insert and some of the rules.
It seems disingenuous to give a game which has equal if not better game play, more story (outside Persona), better graphics, better execution overall, and has some of the highest production value and direction of any game to date a 7.5, it comes across as no actual standards.
Their production values are very high and on another level, but there are a lot of games I rank higher such as: Bloodborne, Dark Souls and Ori.
Chrono Trigger was a love - letter by a wiley cadre of RPG makers to its fans and the game was brilliant; Chrono Cross was Masato Kato trying to be the next Descartes — the game felt like high - production value fan - fiction.
The concept is to bring to market a game with the same production values as a traditional AAA game, but without the use of a publisher.
Critics praised the game for its gameplay, visuals, musical scores and high production values but was criticized for its lack of content on both single player and multiplayer modes.
For the second year in a row, Ubisoft Montreal has created a game with the production values of a title with double the development time.
BTW, I don't really care for many of the things that make current games expensive, such as voice - acting, cutscenes with movie production values, etc..
The beauty of Limbo isn't just its impeccable production values, but also it's narrative, which did a fantastic job giving gamers just enough substance to interpret the meaning behind the whole experience.
We're calling Hellblade an «Independent AAA» game, by which we mean that it will be developed and published independently but with all the quality and production values of any AAA game on the market.
I don't mind in the least the game's modest production values, but I do wish that Illwinter was more hip to certain modern game design principles, like how to play us out of a game.
Re: the reply to the last comment Daniel, do you think the economics of a physical version would work for you if you included all your old games in it (to make it look like a great value to the average buyer), and you just did a limited production run?
I doubt at this juncture that the live action component will end up w / a production value of anything more than a syfy original type show, which can be cool w / a good story but not necessarily a game seller for me.
, buying the game digitally for $ 29.99 and getting 4 - 6 hours of play time out of it is not a bad haul, especially for a game with the production values, reportedly excellent mechanics, and pedigree of Kojima and the Metal Gear franchise.
Back when the PlayStation Vita made its debut, a lot of Sony's fan base wanted to see some of the games with higher production values make their way to a home console, in particular Freedom Wars and Persona 4 Golden.
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