The production values of the game deserve special mention because they are absolutely mind - blowing.
The production values of the game were pretty good for this.
❋ Top10.com: First place (march) «The lavish
production values of the game, incredible attention to detail and excellent animation gives you a sense of aerial, naval and land warfare that gets as good as you can expect on a small screen»
Obviously it doesn't have
the production values of Game of Thrones, but I have to be honest.
And one of the factors of
production value of games that has been possible is because the PC and the two game consoles, Xbox and PlayStation, and — in the near - future — the Nintendo Switch, all of these architectures are common in the sense that they all use modern GPUs, they all use programmable shading, and they all have basically similar features.
Due to the high
production value of the game the wrong expectations probably were set.
Not exact matches
How much did your actual
production on the court translate into percentage contribution to wins (Win Shares), the net
value of points scored while you were on the floor (Box Plus Minus), and the
value that your individual
game added relative to a «replacement level» player (VORP)?
So it isn't an exact model: if domestic servants
value productivity differs from (say) video
game programmers, the price
of the commodities they contribute to won't express the actual number
of human hours
of labour, but only the number
of hours
of human labour that our society (through market,
production, class war) deems socially average.
This
game was only made because
of production value issues.
Feels like an uninspired, by - the - numbers sci - fi B - movie
of a
game with high
production values.
Simple rules, high
production values, low system requirements and huge tactical freedom make Hearthstone one
of the best card
games available.
It combines the simple elegance, bountiful content and colourful enjoyment
of so many indie works with the
production values and design genius
of the generation's best Triple - A titles into a
game that feels fresh and contemporary, but also mindful
of what has come, and worked, before.
With its fantastic soundtrack, gorgeous visuals and sky high
production values, Yo - Kai Watch belies its years to deliver one
of the better looking
game on the Nintendo 3DS.
But no matter how high the
production value is, or how flawless the port is, it's still a port
of a
game made for mobile devices, and at a much, much higher price than what we're used.
Its stripped down battle system and low
production values have a huge impact on the overall quality
of Stoics
game, a
game that has a unique charm but can not earn a place next to the best «tactics»
games whether they are «indie / kickstarter» projects or not.
The
production values and writing are gawdawful and amateurish, with lots
of spelling errors, bad logic, really bad directing, plot design,
game design.
Talisman: Digital Edition is a simple but effective digital board
game that provides addicting gameplay at the cost
of production value.
In a year filled with stellar XBLA
games Iron Brigade stood above the crowd with it's high
production values, charm, incredibly fun core gameplay and the all important pull
of getting more awesome loot.
Imagine this: a remake
of the first two Metal Gear
games (the MSX ones from 1987 and 1990), either as two separate
games or merged together into one, with the audiovisual and cinematic quality
of a modern Metal Gear Solid
game, and the same immense
production values.
Even with its limited budget and bargain basement
production values, Farming Simulator should have been one
of those
games.
Like last year's subpar «The Conjuring» spinoff «Annabelle,» this direly routine ghost story marks a huge comedown in
production values and performance quality from the series» previous entries (which earned a combined $ 258 million worldwide), despite the presence
of longtime Wan collaborator Leigh Whannell behind the camera and always
game - faced elder scream queen Lin Shaye in front
of it.
Production values are at the highest levels, so we can also expect nominations for cinematographer Hoyte van Hoytema, who figured out how to take large - size cameras into challenging small places, production designer Nathan Crowley, editor Lee Smith, costume designer Jeffrey Kurland, VFX supervisor Andrew Jackson, and special effects supervisor Scott Fisher, not to mention composer Hans Zimmer, who is often taken for granted but is at the top of his
Production values are at the highest levels, so we can also expect nominations for cinematographer Hoyte van Hoytema, who figured out how to take large - size cameras into challenging small places,
production designer Nathan Crowley, editor Lee Smith, costume designer Jeffrey Kurland, VFX supervisor Andrew Jackson, and special effects supervisor Scott Fisher, not to mention composer Hans Zimmer, who is often taken for granted but is at the top of his
production designer Nathan Crowley, editor Lee Smith, costume designer Jeffrey Kurland, VFX supervisor Andrew Jackson, and special effects supervisor Scott Fisher, not to mention composer Hans Zimmer, who is often taken for granted but is at the top
of his
game here.
** IGN - Best Action
Game of the Year: «a slam - bang action game that draws a new line in the sand» ** Pocket Gamer - 9/10 + Gold Award: «Extraordinarily polished gameplay and high production values guarantee a blast» ** Touc
Game of the Year: «a slam - bang action
game that draws a new line in the sand» ** Pocket Gamer - 9/10 + Gold Award: «Extraordinarily polished gameplay and high production values guarantee a blast» ** Touc
game that draws a new line in the sand» ** Pocket
Gamer - 9/10 + Gold Award: «Extraordinarily polished gameplay and high
production values guarantee a blast» ** Touch...
As most
of you already know, Hellblade: Senua's Sacrifice has been described by Ninja Theory as an «AAA independent
game,» created with a small team, but using AAA - level
production values and assets.
That they don't overwhelm Humans Must Answer is down to satisfying
production values and generally solid shooting that means, even in its most frustrating moments, the
game still retains an element
of fun.
An excellent soundtrack complements what is overall, a surprising amount
of polish, attention to detail, and high
production value for a
game of this scale.
Devil's Attorney, $ 2.99 by 1337
Game Design -[Review]- [Forum Thread]- The end result of sky - high production values, courtroom comedy, and gameplay that almost seems like a strategic card game, Devil's Attorney absolutely blew us a
Game Design -[Review]- [Forum Thread]- The end result
of sky - high
production values, courtroom comedy, and gameplay that almost seems like a strategic card
game, Devil's Attorney absolutely blew us a
game, Devil's Attorney absolutely blew us away.
Indeed, you'll rarely see a
game with this high
of production values for only $ 39.99.
Even though it is a sequel and an iterative improvement to the previous
game, unfortunately it still maintains the same
production values which means in term
of graphics, don't expect an upgrade here.
Metal Gear Solid: Peace Walker, a portable addition to the celebrated stealth series, is a rich, fully fledged Metal Gear Solid
game with top - notch
production values and masses
of content, packed onto the PSP.
Shove it up your ass mate, I actually liked Halo 3, I actually liked the
production values of Heavenly Sword, I look forward to seeing what an immersive experience like Killzone 2 could provide, or what an interactive Star Wars
game like Mass Effect can give us.
There is a lot
of UFC
production value behind the mode, balancing a fighting
game on how it should be.
I've also got to commend the
production values and general look
of the
game.
Just like the rest
of the
game the
production values are superb both in terms
of the level
of detail in levels and in the cutscenes which include wonderfully rendered faces, animations, and environments.
They don't necessarily have to be huge and over-the-top in
production values, either, as many
of the funded
games got away with much less than these guys.
Being a
game from FFG there's nothing much wrong with the
production values with the exception
of the generic box insert and some
of the rules.
It seems disingenuous to give a
game which has equal if not better
game play, more story (outside Persona), better graphics, better execution overall, and has some
of the highest
production value and direction
of any
game to date a 7.5, it comes across as no actual standards.
Their
production values are very high and on another level, but there are a lot
of games I rank higher such as: Bloodborne, Dark Souls and Ori.
Chrono Trigger was a love - letter by a wiley cadre
of RPG makers to its fans and the
game was brilliant; Chrono Cross was Masato Kato trying to be the next Descartes — the
game felt like high -
production value fan - fiction.
The concept is to bring to market a
game with the same
production values as a traditional AAA
game, but without the use
of a publisher.
Critics praised the
game for its gameplay, visuals, musical scores and high
production values but was criticized for its lack
of content on both single player and multiplayer modes.
For the second year in a row, Ubisoft Montreal has created a
game with the
production values of a title with double the development time.
BTW, I don't really care for many
of the things that make current
games expensive, such as voice - acting, cutscenes with movie
production values, etc..
The beauty
of Limbo isn't just its impeccable
production values, but also it's narrative, which did a fantastic job giving
gamers just enough substance to interpret the meaning behind the whole experience.
We're calling Hellblade an «Independent AAA»
game, by which we mean that it will be developed and published independently but with all the quality and
production values of any AAA
game on the market.
I don't mind in the least the
game's modest
production values, but I do wish that Illwinter was more hip to certain modern
game design principles, like how to play us out
of a
game.
Re: the reply to the last comment Daniel, do you think the economics
of a physical version would work for you if you included all your old
games in it (to make it look like a great
value to the average buyer), and you just did a limited
production run?
I doubt at this juncture that the live action component will end up w / a
production value of anything more than a syfy original type show, which can be cool w / a good story but not necessarily a
game seller for me.
, buying the
game digitally for $ 29.99 and getting 4 - 6 hours
of play time out
of it is not a bad haul, especially for a
game with the
production values, reportedly excellent mechanics, and pedigree
of Kojima and the Metal Gear franchise.
Back when the PlayStation Vita made its debut, a lot
of Sony's fan base wanted to see some
of the
games with higher
production values make their way to a home console, in particular Freedom Wars and Persona 4 Golden.