Sentences with phrase «progress in games like»

At least, if you make progress in games like we do some around here... beat one or two levels, delete the save file.
The kerfuffle with the PvE - C servers seems like a non-issue to me: I can't get excited about people losing one day of progress in a game like Conan Exiles.

Not exact matches

«Of course, I'm aware fans would like to have won more trophies in recent years but, as a young manager aspiring to progress in the game, I look at people like him thinking «you haven't done badly if you have a career like his».»
For the big clubs that would mean only two extra games were they to progress while the likes of Reading would be in a no - lose position.
One could argue that the games were against weaker opposition, but when you consider that Arsenal has laboured against teams like Leicester and Hull earlier in the season, then it is fair to say that the team has made progress in the last two games.
But though we still love arsenal some things about this club baffle me a lot the way peeps live their lives in denial.There are some players who are not supposed to be starting and should have been sold but some way somehow they still get game time.Its like continuing to make the same mistakes and expect to progress in life.It is a fact that this club will not move forward until it learns from its mistakes as that is the right way in life.What a shame one wonders when all this will stop.We need to renew our mind for a change.The mentality in the club is terrible but i know who will save us.
The awesome, tireless end Bruce Smith made some big plays early, but he got little help, and as the game progressed, he began to stick out like Demi Moore in a crowd of nuns.
i like her game and expect continued progress but i don't know about «among the best point guards in the country».
Only at times, mind, given that they made such hard work of beating such modest opposition, but still it feels like progress... The fervour of the celebrations reflected the nature of England's victory, in a back - and - forth game, rather than the significance of the goal.
Much like last season's heart - pumping late win over Wolves our boys were forced to wait until the last moments for a goal by a West Ham team that defended stoutly and grew in stature as the game progressed.
With something like 15 games left until the end of the season — assuming we progress in the cup competitions — this would be the worst time for unpleasant surprises on the pitch.
If you are a family that will help Johny focus on his passion for music, electronics, and video games, and who can appreciate and value progress that happens in small steps, we'd like to hear from you.
«The most surprising finding for me was that the most common mechanisms in games for reporting progress — things like points and stars — are not that useful for teachers,» said U-M's Fishman.
If you feel like you make excellent gains while at home and then as soon as you leave for your holiday or time away, you see all the progress you've worked so hard for fade away, you need to get a game plan in place.
A bit of a let down and feels like a step backwards in terms of gameplay as the game itself is little more than one massive scavenger hunt with most of the storyline progressing through bland, boring cut - scenes.
The developers stuck with the progress they made in recent years — aspects hardcore football fans appreciate like penalties and accuracy mattering for quarterbacks — while adding an element of unpredictability that makes the game feel much more like the actual sport.
I'm looking forward to discovering her new suit designs and I'd really love if her Power Suit could get more and more damaged as the game progresses (just like the Batsuit in the Batman Arkham series).
You start with basic objects like a simple turret, wood, walls and then as you progress further in the game, you will unlock more advanced type of weapons that can prove useful in battle.
but it didn't look like there's an option to save your progress like in the other games.
In fact, if you're playing the game with more interest in other aspects like progressing through the story or building your kingdom, you could just set the battle mode to auto and it will make lots of the tactical decisions for yoIn fact, if you're playing the game with more interest in other aspects like progressing through the story or building your kingdom, you could just set the battle mode to auto and it will make lots of the tactical decisions for yoin other aspects like progressing through the story or building your kingdom, you could just set the battle mode to auto and it will make lots of the tactical decisions for you.
It's the first game series to really make it feel like you are part of something special, a movie in progress.
In games like Kingdom Hearts and Champions of Norrath, you slay your opponents to progress to the next checkpoint or cut - scene.
Their biggest hurdle would be that Western Gamers don't particularly like to Join MMOs in progress and this game has been running for a while now.
Much like in the Dark Souls games, players navigate hazardous environments laden with deadly enemies and traps, reach checkpoints to mark their progress and eventually open up shortcuts back to those checkpoints, level up protagonist William's stats, and, if they are felled by an enemy, must make it back to the spot where they died if they want to recover the Amrita (currency used to level William up) they dropped.
This could be with different levels or stages utilizing certain mechanics in order to be able to progress like wall climbing / wall jumping levels, Score attack or time trial stages, even minigames add some different to the mix that keeps gamers playing the same game over and over.
And I'm sure there's more minute differences that I can't think of right now that I enjoy in P3rd (like taking a bath in a hot spring to get stat boosts instead of eating food like other MH games, or having to unlock said status boosts by doing specific quests rather than having them handed to you freely simply for progressing through the game... or that felyne inside quests that you can give items to send back to your item box in your home to free up inventory space, making it possible to gather resources while still packing a full inventory for battle... or the fact you get a 4th page on your inventory specific for carves and gathering while in the quest... stuff that generally make the game more fun and convenient).
(For non-gamers, this is where you save your progress in gameslike a bookmark in a game.)
In other games the act of «grinding» to generate enough credits or points to progress is tedious and frustrating, but tedium and frustration feel like quite appropriate emotions for a game set behind the Iron Curtain, so it feels odd to criticise Jalopy for replicating them.
I said I would report back when I saw some progress in my epic, Game of Thrones - like journey toward attaining Google Authorship, and I am happy to report that there has finally been some!
It actually looks like it could be a neat and fun little game in the future, as long as the development team progresses with a more distinct goal in mind and spruces up a few confusing / lacklustre design elements.
Essentially Fable Heroes is a tie - in game for the yet to be released Kinect title Fable: The Journey much like Fable 2's Pub Games in the sense that your progress in Heroes contributes to Journey on release.
Many games are about learning from mistakes, but the ability to jump right back into battle after death without the fear of lost progress means failure rarely feels like punishment in Cuphead.
It's a slow game as the opening hours don't present a lot of abilities to utilize in combat and specializing soldiers doesn't feel like its making much difference out in the field, but as you progress a lot more options finally start to open up and those points spent in specific areas begin to feel worth it.
Although it may sound like this is a really simple game, there are some parts that will provide a decent challenge so being particularly aware of what is going on in your surroundings is very important to you making good progress in the investigations.
It does mean that finding new gear is less of an event like in the game's more medieval cousins, where a new ring or sword would not only bring interesting and obscure ways to play but would also contain in - world lore that would help progress the story.
However, because the game was built originally for mobile devices, these dungeons didn't feel like huge time commitments and you can pick up and progress quickly in a half hour (if not beat the level).
Like in those games, you progress through the game as you travel around the World Map, encountering random battles out in the wilderness, going to shops for information and equipment and magic, and roaming through dungeons to encounter boss fights and find key pieces of story information.
While the demo shown at PAX featured a relatively restricted area, Hob will feel very much like an open world, and exploration will be emphasized as a means of improving your character and progressing in the game.
The created character can also be levelled up, getting strong as the game progresses — much like the characters in the anime.
You won't only be transported to this cartoon universe, but you will also have to act and think like a toon in order to progress in the game.
Occasionally as I progressed, the game would insist that I turned up the difficulty; I guess it didn't like me destroying my competition and leaving them in the dust on each and every circuit.
I even saw screenshots and the like for the game in progress, and I expected it to mostly be more like Banjo - Kazooie, something that didn't bother me whatsoever.
This could be with different levels or stages utilizing certain mechanics in order to be able to progress like wall climbing / wall jumping levels, Score attack or time trial stages, even minigames add some different to the mix that keeps gamers playing the same game over and over.
It is not clear whether other in - progress Amazon gameslike the MMO sandbox New World or the unnamed game John Smedley's old Hero's Song team was picked up to work on — are affected.
Like with similar open world adventure games, however, there is a main goal that needs to be completed if you want to progress the story, which will always be marked on your mission list in bold, while everything else is considered optional.
Also rather bafflingly, only your progress in the single player campaign goes toward unlocking extra content, like unlockable characters and boards, and multiplayer games have absolutely no effect on your save data whatsoever.
While I will no longer be progressing date-wise in the game, I still have over 100 Dream Villagers I'd like to visit and now that I will no longer have to worry about villagers moving (due to no longer changing the date), hopefully I can start working on getting up one every so often.
Having loot box systems like this are an obvious way to make large amounts of revenue through player micro-transactions from people who either don't have the time or the effort to put in the grind that is necessary to progress in the game.
In regards to resources, after you have progressed quite far into the game you are given the chance to synthesise new items by combining resources together — just like in other Star Ocean GameIn regards to resources, after you have progressed quite far into the game you are given the chance to synthesise new items by combining resources together — just like in other Star Ocean Gamein other Star Ocean Games.
Now, I loved both Mario Galaxy games as much as the next platforming fan, but even I started to notice as the games progressed, that it felt less like «Mario in Space» and more like «Mario in the space version of the Mushroom Kingdom.»
a b c d e f g h i j k l m n o p q r s t u v w x y z