Horde Mode: Following your feedback about
the progression in the Horde mode, we decided to adjust the progression system.
Not exact matches
This sees players trying to survive multiple
horde - style waves of ever increasing enemies before things culminate
in a boss fight, with victory meaning
progression to the next area.
There isn't any sense of
progression or variety
in the
hordes that arrive, just more nameless enemies to shoot
in the face.
Aside from the main campaign, STRAFE will be introducing three new modes
in a free update sometime around next month, which are: a Daily Challenge called STRAFEZONE
in which all players experience a common run; a Weekly Challenge that is meant for speedruns called SPEEDZONE that grants special rules such as infinite ammo and taking less damage from rocket jumping; and
Horde More challenge called MURDERZONE, with a
progression system that lets you unlock objects to help you survive longer according to how many gallons of blood you have spilled from enemies.
The characters (you can control most of the members of your group, but only one at a time) aren't particularly interesting and the story
progression missions are fairly bland, but it's the things that happen outside of that — a random encounter with a zombie
horde when you're low on ammo and health and miles from home that you barely escape from alive, for instance — that linger longest
in the memory.