And on a broader scale, Graham's character
progression throughout the film is a cipher for confronting twisted,
broken authority
in many arenas — including, of course, scaring up the bravery to confront power - hungry leaders who want to turn the
world against you.
- Kataoka believes the
world of The Legend of Zelda: Breath of the Wild is the true protagonist of the game - at times, really beautiful and delicate, and other time's it's rough and ruthless - the natural beauty is one of the main appeals of the game - she wanted the music to not just reflect, but also enhance that appeal - she wanted the music to reflect the long History of Hyrule, but also the ordeals of the Link and Zelda of this particular entry -
in order to express the idea of a
world in ruin, yet so vibrant, she decided to use traditional instruments - these included the shinobue and the erhu, which are not commonly used
in orchestras - these contrast the synthesizer sounds of the ancient civilization - the main theme includes chord
progressions which are not really suited to classical music - Kataoka wanted reflect Link's 100 - year sleep
in the main theme, which explains the rather strange
break in the song - the
break represents Link taking a «new breath», after 100 years
in stasis - the
break basically serves as the division between Zelda and the past, and Link and adventure
in the present day - she usually does not pay much attention to such details, but had the opportunity to do so this time
Despite multiple attempts to
break through its prickly outer shell
in the past, the increased accessibility and sticky
progression loop
in World makes it the first game
in the long - running series I've been able to wholly, irrevocably succumb to.