Sentences with phrase «progression in the game»

There's another issue with progression in the game, but it isn't found in gaining experience points.
Even though there are very vague clues as to how to create some sort of progression in the game, none of the clues reveal any traps, secret areas, or rare treasures.
We all enjoy progression in games, and many of us enjoy earning that progression even more.
We've got an awesome progression in the game, when you start it it's really easy.
In terms of gameplay framework, the series is the whole package as now the disparate gameplay loops all feed into progression in the game.
The changes that Ghost Games applied to Need for Speed: Payback makes progression in the game much easier, as players can collect Rep and Bank much faster.
Metal Gear Survive - Gear progression in the game from left to right: hobo, creepy gimp, less creepy gimp, soldier.
KonamiMetal Gear Survive - Gear progression in the game from left to right: hobo, creepy gimp, less creepy gimp, soldier.
having the ability to sell dlc is a natural progression in games that would have happened even if the pc didn't do it first.
Basic progression in this game is pretty much like in any oldschool RPG.
I almost forgot to mention about the last tidbit of time; time progression in games.
A huge fan of resource progression in any game I simply had to jump into Shoppe Keep to see what all the economic fuss was about and figure out for myself why developers Strange Fire felt it necessary...
To fix Star Wars Battlefront 2, I would pull all Star Card abilities - character abilities - out of loot boxes so there is no way to buy progression in the game.
Similar to the Zelda series, Mulaka can obtain new abilities which enable progression in the game as well as making the combat easier.
There's not going to be standard linear progression in the game, and I doubt Bungie will ever add it as it would undermine most of the design they've done thus far and invalidate huge swaths of content.
The same goes for navigating environments and finding lumps of treasure laying around, it's often hard to get the aim right when throwing a potion to destroy the area leading to a slow down in progression in the game.
Even worse was the discovery that these loots crates were the only way to make progression in the game.
Of course, the more you play through the game the more you'll persevere through each playthrough — there's a serious feeling of satisfaction that comes with progression in the game, even if said progression can often feel minimal.
«I feel like I'm making the progressions in my game, I'm getting better every year, and... if I can do the right things and keep sticking to our practice plan and what we're doing on a daily basis, then I feel like a major could be in store for this year.»
The progression in the game is what I like most, you unlock new pieces of armour and new weapons to be able to travel to the places you had passed and wondered «How the hell do I get past this purple door?»
Staying true to its genre Elite Dangerous provides a great sense of freedom in a universe where the player's choices dictate his progression in the game.
It's a cool, alive - feeling integration of the online infrastructure, and you can stop every Mii and look at their progression in the games — percentage complete, stamps and trophies earned - or just reply to them on Miiverse, see their profile and «Yeah» their post (which is essentially just a Facebook «like»).
Progression in the game is pretty simple.
The progression in this game comes mainly in the form of experience and leveling up.
Progression in the game would be tied to these random items, called Star Cards, and the loot crates could be purchased for real - world money.
In turn, the more you upgrade your character - creations the better your progression in the game will be.
Any progression in the game is completely earned.
Unlocked items and blueprints remain available on subsequent play - throughs allowing players to maintain their progression in the game.
Players can always choose their playing style (e.g. stealth, full on assault, etc.) without compromising their progression in the game.
The gameplay in this game is simple, yet every part of it escalates routinely throughout your progression in the game.
I try to point out that it exhibits a progression in game stories, from basic fairy tales to something that explores parental relationships.
A gallery feature was also planned and would allow players to unlock bonus material depending on their progression in the game.
While some unlockables are merely of a cosmetic nature, many more are vital to progression in the game.
RoadtoVR: Hawken is multi-player only, but is there any sort of character / story progression in the game?
Progression in the game will require players to either spend money or recruit friends due to the necessity of acquiring «S.H.I.E.L.D» points for training and researching new equipment.
The story progression in this game (with the 9 separate but functionally identical districts, completing the 2 mission types, then the boss and his goons appear for a fight afterwards in a place you've already been) sounds exactly like what you had to do to build your gang in Assassin's Creed Syndicate.
a b c d e f g h i j k l m n o p q r s t u v w x y z